Mentally Unbalanced FRAGFEST / 29.12.13 / 20:00 CET
bzik won
I fucking enjoy it the whole game, was fun with music in the headphones all volume and fraggin all, spend some time smoking then came back again to play but bah this is one of those things that made me love this game more than any other game around <3 thank you all for playing and hope you enjoy it as I did, and hope we have more this games often since they are brutal insane fun.
Thanks Camel for design such an asome map and too bad we couldn't play it but overall u did awsome work there mate
Happy new Year coming and hope this new year brings up very good things to your life.
-Damian
but I thanks to all the ones who came, played and at least stay till the end
Thanks, Camel
You didn't send special thanks to GMZ for at least trying to be
Anyway.. seems it was fun, but perhaps as there were some mistakes due to lack of experience.. probably you make another one soon with a new nice map that is more delighted than that cemetery one.. pffffffff maybe I should get myself involved with map creation you people.. or pick one made by V1979 as it seems he is a pro with good taste.
PS, GG Nissan Ultima xD
happy new year
GG
This is one of the best map I have seen on Quake 3. How many time you spend on it Camel?
Very nice map Camel! Just got the idea of Q3Hogwarts Oo. Can some1 send me a download link for TheWell?
There was nothing such lack of experience GMZ, this wasnt my first fragfest and not the last one for sure
I dont know V1979, but I can assure you I am more advanced in making maps then he might be
The problems were that I put too much into my map, thats it, while V1979 making standard maps with no fancy things at all, he can check my features how they are build and he would tell you they consume lot of brushes and map limits: http://pl.ws.q3df.org/map/q3-stargate-pack-source/q3sg01b doesnt contain ring teleporters, so this version should be fine for fragfest
one ring contain lot of brushes, I think this was the main reason of such errors and limitations.See you in January
I tryed in the past to edit/make maps, and I have some decent idea about them, I said that the map is very good! but was aware of the troubles it could make with what you mentioned, also as it is very big, players could get tired trying to find each other xD
When I criticized a map I was talking about the one they played at finally.. the old one, we want a new bright one let's say that stargate but without the other side of it, the tunnels..
A good idea to make a test and take opinions of other players once they gather for a test
so when next edition ;P
More than half year with lot of pauses
Btw I already rebuilded my map to be playable without these damn errors that we had when lot of players were joining the server at the same time
I'll try to make another fragfest after new year probably in January, but I would need 1 quick test at least, so I will ask you all to gather on some date, I would need 15-20 peoples for about 15 minutes
The map will be the same, but now there would be two version of it, q3sg01a & q3sg01b
@ a: means the map is standard, has all the features such rain effect and sounds and ring teleports
@ b: means the map is lack of rain and ring teleports (many peoples whined about the rain and how to disable it )
both versions has been rebuilded a bit, some things has been removed, I think there was too much brushes, entities such lights, groups and too many corridors
I hope when I done @ b version will be fully playable for the next fragfest
There was nothing such lack of experience GMZ, this wasnt my first fragfest and not the last one for sure
I dont know V1979, but I can assure you I am more advanced in making maps then he might be
The problems were that I put too much into my map, thats it, while V1979 making standard maps with no fancy things at all, he can check my features how they are build and he would tell you they consume lot of brushes and map limits: http://pl.ws.q3df.org/map/q3-stargate-pack-source/
q3sg01b doesnt contain ring teleporters, so this version should be fine for fragfest
one ring contain lot of brushes, I think this was the main reason of such errors and limitations.
See you in January