plusN.cfg | 2.07
Hm, its hard at this points...
One thing i like in shadows side - hes doing all not behind scenes, like flex or beast helping him are doing now... This is not only flex's or beasts interest, or opinion what must or what not must be accepted in 1.04 plus.cfg version then talking about new things, all community have rights to comment, and at same time throw off or accept other's suggestions, work's
Dancing started to talk here, that means - with all, not only with himself..
So basically best choice is to combine all sides to work together - but here (or maybe on new thread, by closing this) and showing whole work here, or something, as dancing are doing here now ! Its isn't so hard at all, just to post some messages about conversions...
hf heh..
Basicly plus.cfg was and is Flex1's now, the last versions were mowly's and HQ's ? forgat.. but anyway.. the cfg as it is now is his, so basicly if anyone would want to make a PLUS conversion should contact him first. my opinion
Regards, Oxide!
:roll: Why do u people have to argue about everything.
What's the big deal ??
2 different, but still similliar cfgs,
well... give some time to both sides
to make final unbugged versions,
than make a global poll which will be THA OFFICIAL SUPER PLUS.CFG
kapish ?? both sides agree ??
:roll:
Przyganial kociol garnkowi.
update 2.01 filled by suggestions of beer freeze server players
2.01 :
- fix – crushed thawing working in a proper way now
- change – auto thawing time increased 60sec ->75sec
- change – thawing increased 2.2sec ->2.8sec
- change - weapon switch times reduced by 10ms
- beer freeze server - thanks a lot for every suggestion
good news \:D/
We'are still convinced plus.cfg development is stopped because MowLy written its stopped and he’s looking forward for edawn.cfg, nobody knew Flex will release anything at all.
The first suggestion would be to copy paste whole weapon section from plusN.cfg because it will resolve many things in plusbeta.cfg
I take back what I said previously. Since the original developers don't give a fuck about enhancing this mod/cfg. Also what you are doing is a positive thing, good luck with your config. As long as you take on board suggestions from others and not just "fix it how you want it to be" then this improved plus cfg could be a real winner.
1.1 secs for spawnprotection isn't enough imo try 1.5 or 2
I explain : if u spawn and stay alive 1.2 will u really be satisfied that's a spawnkill.
Within 1.1secs u have just time to turn ur head around to check and move 2steps
In my ideal game, after staying alive 5secs then I can say : yeah I played a bit
Think about it again pls :roll:
- updated, new version 1.05
- check details in first post
censorship on YouTube sucks rabbit balls