plusN.cfg | 2.07
But you forgot one thing - someone with lg needs at least 2-3 seconds of welding and with one accurate hit from rail he would stop to annoy you
plusN is to use a bit more weapons than rg.
I just think that BattleSuit is too powerfull. I'll talk to fala about this and we'll release the RC version
battlesuit too powerful for sure.
Also, megahealth bonus is carried to the next round but Armor is not. F1 for armor to be saved after your team scores and next round begins.
well, why bs cant be excessive while weapons can? There is finally a little balance to the all mighty rg and now people complain
balance? ask people what they want.
because Imo, the plus.cfg is based on 3-4 facts:
rail is ultimately deadly, all other weapons are too, but easier/harder to handle depending on situation while rail is 100 percent straight.
bfg jumps are nasty
multijumps speed up the game together with cpm physics.
there is switch but its slower then in e5, its slown down for slower persons/less spam.
if someone picks up the battlesuit, its no skill, even if he times it its less skill then railing an enemy.
holding the room is kind of skill but such things lead to camp.
what i would agree on is battlesuit make enemys rail u twice until u are dead.
Yes but when you'll pick up Battlesuit - and you got hit by rail - you still have 150 hp and battlesuit. So there is loads of healthpacks to fast recover yourself.
I remember on cpm14 on beer freezer I had battlesuit + 600 hp + around 200 armor. I was one man army then :\
Maybe it will be better if a hit from rail would leave you 50 hp instead of 150.
"plus".cfg is based on an accident.
plusN is to use a bit more weapons than rg.
RebounceN wich is plusN modification leaves all things same (including switch) except weapons, and is made to let ppl use all weapons equaly.
even a noob can do something with his fav weapon.
It has in certain weapons 2modes, and will add more depending on ppls suggestions : result same cfg, but different uses depending on server owner preference
if you play it after having got a tutorial you can understand it and maybe like it.
example : gauntlet > rail > shotgun > ligntning > plasma > gauntlet
bfg and nade (same), rocket, mg and grapple are for general use
link for topic here : http://forums.excessiveplus.net/viewtopic.php?t=29065
and server to test here : 94.23.45.132:27333
but for plusN it's good at it is.
wrote:But you forgot one thing - someone with lg needs at least 2-3 seconds of welding and with one accurate hit from rail he would stop to annoy youplusN is to use a bit more weapons than rg.
I just think that BattleSuit is too powerfull. I'll talk to fala about this and we'll release the RC version
battlesuit too powerful for sure.
Also, megahealth bonus is carried to the next round but Armor is not. F1 for armor to be saved after your team scores and next round begins.
F1
also battlesuit + quad is too powerfull aswell
and 1 more thing
on cpma if u hit with rail not very accurate, than ur enemy will
lose less health than if u hit him directly.
This would be very interesting on E+ imo
and... get back to work and kill all bugs from this cfg lazy asses xD
on cpma if u hit with rail not very accurate, than ur enemy will
lose less health than if u hit him directly.
This would be very interesting on E+ imo
nope, thats wrong, get ur facts straight pls.
kLighter wrote:
on cpma if u hit with rail not very accurate, than ur enemy will
lose less health than if u hit him directly.
This would be very interesting on E+ imo
nope, thats wrong, get ur facts straight pls.
Yeah, what the fuck?
Splash damage (?) on rail is, fortunately, an abomination reserved for the niche mods.
Or maybe he got confused by armor actually doing it's job?
on cpma if u hit with rail not very accurate, than ur enemy will
lose less health than if u hit him directly.
and 1 more thingon cpma if u hit with rail not very accurate, than ur enemy will
lose less health than if u hit him directly.
This would be very interesting on E+ imo
You are wrong with mods dude