plusN.cfg | 2.07

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fala'fag
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plusN.cfg | 2.07

2.04 : DOWNLOAD HERE
- new feature - xp_WeaponStyle 1/2 {1 = CPM Switch style (fast switch from MG-type to POWER-type weapons) / 2 = Excessive Plus switch style (fast switch from POWER-type to MG-type weapons)}
- change - PG, LG, MG switchtimes -> reduced to -1 (~100ms)
________________________ update 16:02 07.06.2009

/////////////////////////////////////////////////////////////////////////////////

U did probably notice switch times changed in 1.04beta5, and now it works like CPM [ fast switch from LG to Rail ]

That’s why in Config there is new feature xp_WeaponStyle 1/2 that allows to control switching style

1 = CPM [fast switch from LG to Rail, it’s default]
2 = Excessive Plus [fast switch from Rail to LG, ExcessivePlus 1.02 style]

Now it depends on u what type of switch u want to have on yours server.

If u want have ExcessivePlus method u should put into yours server cfg:
set xp_WeaponStyle “2”

If u want keep new CPM method just leave it as it is, u might also set in server cfg:
set xp_WeaponStyle “1”

I would be glad to hear any feedback about both switching methods so if u can test them out on matches!

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rUnThEoN?!
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plusN.cfg | 2.07

cpm switch was already possible in 1.03, so keep e+ switch in ur config.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

fala'fag
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plusN.cfg | 2.07
rUnThEoN?! wrote:

cpm switch was already possible in 1.03, so keep e+ switch in ur config.

it’s about switching method, not 1:1 switch, and that was not possible in 1.03

to understand how the switching method works view attached JPG

---edit---

on comparison screenshot missing sign "-" but in fact all numbers was "<0"

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UnknownUser807
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plusN.cfg | 2.07

Hi Fala & Mnc. (so far great work)
I'd like to give some constructive feedback.

1) Switch
After testing this cfg in public and fw's, I feel strongly about having a "equal" switch time between all weapons. Although it's an interesting concept to have different individual weapon, It seems to disrupt the "flow" of the game. Example: I have seen many people shout "lag" and "wtf weapon didn't shoot" Personally, I liked the idea of it, but it really doesn't seem to work in the excessive plus mod.

2) Ammo
Let's face it, unlimited ammo has always been a silly thing to have. Perhaps a realistic amount for each weapon would be nice. Not saying completely limit it, but a realistic amount with some kind of individual weapns regen amount depending on the weapon.

3) Suicide time
Mnc already knows this one Happy if you hold /kill and click fire, you can respawn a lot of times before the map starts, flooding the console. (a higher time would be good)
-------------------------------------------------------------------------------------
4) MG Damage
In Plus cfg, MG damage has always been too low in my opinion, compared to other weapons. Perhaps a slight tweak up on the damage would make it more interesting (or increasing the speed a bit)

5) LG Damage + Splash
Not sure what you have changed here, but less splash and more damage is a thing which plus.cfg always needed.

6) Grenade Damage
I might be wrong, but it feels like there more damage on the nades than in plus. (sorry I didn't check it)

7) Slower Rockets
Realistically, does anymore need to shoot so many rockets one after the other? A slight reduction would be nice.

That's all my feedback at the moment. It would be nice if you could respond with any test/trial results Happy

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

eRRor369
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plusN.cfg | 2.07
UnknownUser807 wrote:


1) Switch
After testing this cfg in public and fw's, I feel strongly about having a "equal" switch time between all weapons. Although it's an interesting concept to have different individual weapon, It seems to disrupt the "flow" of the game. Example: I have seen many people shout "lag" and "wtf weapon didn't shoot" Personally, I liked the idea of it, but it really doesn't seem to work in the excessive plus mod.

sometimes i say that xD, cuz i changing weapons a lot. and i like fast switch.

pew pew you're dead

=ANU815=
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plusN.cfg | 2.07

What about unfrosting with gunfire's.....

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


¯¯__█ALI█¯¯__
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plusN.cfg | 2.07
¯¯__█ALI█¯¯__ wrote:

I haven't tested enough, but seems good till now. Happy

Can you pls change sky for Grenade Launcher And/Or BFG
Sky = yes;

It's a must for me on some maps such as overkill in LG room or others.

I can't tell how many times I got killed why in the sky with no more jumps and falling down (can't do anything after the initial BFG move)

At least, give it a try in next version Happy

And maybe, isn't it better to start with rail ?
Start Weapon = WP_LAST_USED; Arrow Start Weapon = WP_RAILGUN;

tx

still no answer ?

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

fala'fag
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plusN.cfg | 2.07
=ANU815= wrote:

What about unfrosting with gunfire's.....

I do think is missed idea, for now will not going to implement that

¯¯__█ALI█¯¯__ wrote:

if a duck flying high it’s get hit by hunters bullets, keep low or risk, your choice Winking
about the start weapon hmm, I’ll need to think about

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fala'fag
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plusN.cfg | 2.07
UnknownUser807 wrote:

1) Switch
It’s going to be changed for 1.02 style as default, if that will not result In speed up the flow, then maybe erght buggy switch from 1.03 (hope no!)

2) Ammo
That’s requires some time, will work under that

3) Suicide time
some people might abusing that, but for ctf game types certain speed up, and I’d like to hold it that way

4) MG Damage
I do not want have weapon that will Take away the sense of using LG at all, u want more power on LG?

5) LG Damage + Splash
I didn’t touched it yet, but considering changes In that weapon

6) Grenade Damage
Yes, direct hit has 300dmg now, in plus.cfg 200dmg, that’s the whole change, is a benefit for aiming better Winking

7) Slower Rockets
100ms more for now Winking

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fala'fag
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plusN.cfg | 2.07

2.05 : DOWNLOAD HERE
- new feature - xp_WeaponStyle 1/2/3 :
.1 = CPM Switch style (fast switch from MG-type to POWER-type weapons)
.2 = Excessive Plus 1.02 switch style (fast switch from POWER-type to MG-type weapons, default!)
.3 = Excessive Plus 1.03 switch style (140ms between every weapon)
- change - LG - splash damage reduced 15 -> 10, direct damage increased 25 -> 33
- fix - battle suit protection now works good
- change - physics from 3->7 (u can stop yourself in air now)
- change - spawning with weapon WP_LAST_USED -> WP_RAILGUN
_______________________________________ update 17:40 14.06.2009

in mod is a bug that spawn powe ups on g_gametype 1, atm it does not working in config, u also can see haste on g_gametype 8 right away game begins, but before game starts only quad is capable to spawn, these things are bugs and can't be resolved atm by configuration

don't forget about server side command xp_WeaponStyle
- new feature - xp_WeaponStyle 1/2/3 :
.1 = CPM Switch style (fast switch from MG-type to POWER-type weapons)
.2 = Excessive Plus 1.02 switch style (fast switch from POWER-type to MG-type weapons, default!)
.3 = Excessive Plus 1.03 switch style (140ms between every weapon)

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