plusN.cfg | 2.07

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!@#$%&*( terror )_
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plusN.cfg | 2.07

Am I ??
Well I've made a fool of myself again xD
K now I go to my crying corner and wont leave from there till tomorrow xD

-----
well I don't remember which mod was that, but u know all what I mean Tongue
Fala add this to cfg xD

mow Q [EN]
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plusN.cfg | 2.07
kLighter wrote:


Fala add this to cfg xD

This is a topic for feeback forum, since it can't be done with config, now.

Hitbox is hitbox and rail has no cvar for this.

But a smaller hitbox, 0,9 or 0,8 could be interesting, but than many will cry "shot gone through"

unique * mnc
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plusN.cfg | 2.07

I tried to play with hitbox @ 0.8 and it was better imho.

fala'fag
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Re: request
rUnThEoN?! wrote:


if someone picks up the battlesuit, its no skill, even if he times it its less skill then railing an enemy.
holding the room is kind of skill but such things lead to camp.
what i would agree on is battlesuit make enemys rail u twice until u are dead.

if u pick BS, u are forced to seek enemies, so that does not leads to camping. Also if u don’t want to face quad/BS owner just run away/hide for 30sec

BS+300HP is 2x rail shot or a combo of rg+sg or other 2 weapons combo

if the player is good enough and also collected armor (witch lead he was moving not camping) he can survive 3 rail shots

but if he have full map control and also collected MH (again if he willing to have more protection he's forced to move instead of camping) he will survive even 4x rail shot

I think is good to reward people who move instead of letting one clan camp whole game in one room, the system is aiming in camping strategies

about quad, well yes is damn powerful, but still u can kill enemy armed in quad, faster than he can get u, just by one shot from sg, bfg, rg, rl, also it forces team to move more

kLighter wrote:

and... get back to work and kill all bugs from this cfg lazy asses xD

what bugs?

Some things can’t be implemented into cfg because of mod limitations but I’ll try to find the way for it or ask developments to code some features into new release.

For sure there is Armor keep for next round as it is happening with MH
Also I do think about rest of changes mentored above

rUnThEoN?! wrote:

make quad spawn all 90 sec and bs all 180 and u get cpma alike gaming style.

on the top of the list, together with round armor reset

censorship on YouTube sucks rabbit balls

rUnThEoN?!
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plusN.cfg | 2.07

make quad spawn all 90 sec and bs all 180 and u get cpma alike gaming style.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

drill@quakelive
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plusN.cfg | 2.07

1v1:

- set default values for powerups (ra,ya,mg,quad,...) (until to time when respawn bug of mod will be ??fixed??)

- set 0 knockback on granades (+ maybe sticky on floor after shotting?)

eRRor369
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plusN.cfg | 2.07
drill@quakelive wrote:

(+ maybe sticky on floor after shotting?)

no, that sux!

pew pew you're dead

UnknownUser807
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plusN.cfg | 2.07

check out nade to rail switch + shoot. its strange sometimes you will nade and quickly switch to rail but it looks like you railed the floor instead. strange

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

trickz
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plusN.cfg | 2.07
UnknownUser807 wrote:

check out nade to rail switch + shoot. its strange sometimes you will nade and quickly switch to rail but it looks like you railed the floor instead. strange

yes... +there is a sound of a rail

On board since August 2007.

fala'fag
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plusN.cfg | 2.07

because I have no access to game pc, this is totally unchecked prerelease of a config focused on fixing powerups in 1v1 gametype

powerups will spawn like they spawned but all factors are set to 1 and does had no influence on damage/sped/protection

download here

censorship on YouTube sucks rabbit balls