plusN.cfg | 2.4

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animalchik
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plusN.cfg | current -> 2.2
[MR.]MIRCWAR wrote:

Can we try one release without the air control? I doubt I've landed a single grenade or bfg jump since 1.03. You have this odd feeling and land awkward in every situation.

I am convinced some people might press backward button sometimes, and this kind of air control requires more wise key usage, even a tiny mistakes in strafe jumping slow u down, it might feel harder but once u get used to it u can do more advanced things while bunny jumping

I am addicted to life.

animalchik
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plusN.cfg | current -> 2.2
mow Q [EN] wrote:

Well, xp_matchmode 2 makes random people on server able to "timeout", very annoying thing on public server

gezzz, again monkey syndrome Confused

I'll make exception in next release:

xp_publicServer 0/1

but would be good that server admins cloud set timeouting on/off aside xp_machmode 1/2

I am addicted to life.

mow Q [EN]
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plusN.cfg | current -> 2.2

Make a monkey-readme than Happy

*ZMB*INSANEKID*
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plusN.cfg | current -> 2.2

i cannot switch weapons with that new CONF.-
the weapon doesnt change,
and then i stand there defenceless:
fragbait for everyone!- its shit! Confused

animalchik
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plusN.cfg | current -> 2.2
*ZMB*INSANEKID* wrote:

i cannot switch weapons with that new CONF.-
the weapon doesnt change,
and then i stand there defenceless:
fragbait for everyone!- its shit! Confused

hehehehe, people was saying u was the first person who started to complain about increased switch Happy

read up Happy

animalchik wrote:

2) they just press fire before the weapon is actually pulled out, there is no delay at all, all weapons are ready to fire in nanoseconds. Current setting was to reduce the spam and all power type weapons switches were increased, to a moment when GL will have 240ms switch (plus.cfg switch time), before that change it was 190ms (10ms lower than nh_1v1.cfg has)

and switch more wisely now, all in one gaming style feels much penalties now Winking

I am addicted to life.

UnknownUser807
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plusN.cfg | current -> 2.2
animalchik wrote:

UnknownUser807 wrote:

1) but do u understand lowering the power more than it is now, will cause the BFG will be weaker than it was in plus.cfg or bro.cfg ? (since 6-7 years)

2) they just press fire before the weapon is actually pulled out, there is no delay at all, all weapons are ready to fire in nanoseconds. Current setting was to reduce the spam and all power type weapons switches were increased, to a moment when GL will have 240ms switch (plus.cfg switch time), before that change it was 190ms (10ms lower than nh_1v1.cfg has)

3) meant to be Happy

4) oh come on! BS protection was decreased so much since first release o0, now BS wont protect anyone from death after 1 rail shot. The case when someone can resist 2 shots is, when he got not only BS but also ARMOR and HEALTH

(BS)
300/0/BS - 1/2 of damage :
1 rail shot = 0/0/0 (he’s dead)

(RA + BS) or (2x YA +BS)
300/300/BS - 1/2 of damage :
1 rail shot = 200/0/'1/2' damage
2 rail shot = 0/0/0 (he’s dead)

(MH + BS) or (many SMAL_HEALTH + BS)
600/0/BS - 1/2 of damage :
1 rail shot = 300/0/'1/2' damage
2 rail shot = 0/0/0 (he’s dead)

(2x RA + BS) or (4x YA + BS)
300/600/BS - 1/2 of damage :
1 rail shot = 200/300/'1/2' damage
2 rail shot = 100/0/'1/2' damage
3 rail shot = 0/0/0 (he’s dead)

(MH + RA + BS) or (MH + 2x YA + BS)
600/300/BS - 1/2 of damage :
1 rail shot = 500/0/'1/2' damage
2 rail shot = 200/0/'1/2' damage
3 rail shot = 0/0/0 (he’s dead)

(MH + 2x RA +BS) or (MH + 4x YA + BS)
600/600/BS - 1/2 of damage :
1 rail shot = 500/300/'1/2' damage
2 rail shot = 400/0/'1/2' damage
3 rail shot = 100/0/'1/2' damage
4 rail shot = 0/0/0 (he’s dead)

5) some are to keep the idea some against

1) Ok I didn't know that Big grin - What about rewarding for direct BFG kills?
2) Ok - But the switch rotation is still ridiculously too fast for no reason?
3) Ok
4) Ok - I checked again and it's not as "GOD" like as it was before
5) Ok

Cheers Happy

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

animalchik
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UnknownUser807 wrote:

2) Ok - But the switch rotation is still ridiculously too fast for no reason?

I can't understand what u mean by that, can u explain more deeply?

I am addicted to life.

UnknownUser807
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Sure, I mean the physical rotation of each weapon switch. e.g use the scroll you can switch through the weapons soooo fast for no "real reason"
Wouldn't it make more sense to slow that down a bit?

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

rUnThEoN?!
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plusN.cfg | current -> 2.2

its 1.02b alike switch Winking that way all weapons got their fair switchtime, eventhough it incrases spam prolly.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

*ZMB*INSANEKID*
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plusN.cfg | current -> 2.2

i have recognized that ppl come on the server and think of server-lag,
when they experience any trouble.-
they DONT even know that thers a new Conf,
and therefore will NEVER post any suggestions! <<<