plusN.cfg | 2.4
Well, that sucks. I'd like to see the insta-switch on just those two weapons when ammo condition is 0 on LG and >0 on RG Oh well, maybe another time.
@Reno, cheeked the animations they are slower in baseq3, like synced with switch times, in e+ they seems to be unsynced or what dunno maybe thats only a mirage because the switch times in e+ are ultra fast
but in baseq3 u can switch through weapons same fast until u don't decide to press fire
2.15 :
[code:1]
- new feature - xp_AntyCamp :
• toggle 0/1 on/off camp protection
- new feature - $xp_SwitchRatio :
• it's a multiplier for switch times of power-type weapons, default "1"
• to increases switch times use 1.X
• to decrease switch times use 0.X
- new feature - $xp_PublicServer :
• this feature have influence on xp_matchmode, default xp_machmode is "2" but because of abusing some of possibilities admins can turn xp_PublicServer "1" to set xp_machmode "1". Anyway if u will run g_gameType 7 this automatically will switch xp_matchmode to 2 because CA requires xp_matchmode 2
- change - $xp_physics :
• default "7" but now admins of servers are allowed to set anything they like, (personally I'm against that)
- change - Radius in Camp Protection is increased from 300 to 350
[/code:1]
_______________________________________ update 17:12 23.11.2009
important note to admins:
if u change anything from default inform players about it trough crontab or motod
here is a short demo that illustrates why i advice to use xp_physics "7" instead of anything else. at the beginning shows the basing turning around while only forward button is pressed down, latter u can see what u can't do without xp_physics "7" while using backward button
Thanks for another update, leave it for now.
Play some more
admins can turn xp_PublicServer "1" to set xp_machmode "1".
Shoudnt that be xp_matchmode 0? Since lock & timeout is possible with 1. Will have to change this in the cfg before uploading it to server
wrote:
admins can turn xp_PublicServer "1" to set xp_machmode "1".Shoudnt that be xp_matchmode 0? Since lock & timeout is possible with 1. Will have to change this in the cfg before uploading it to server
thanks God that didn't went out public
Because there is no beer freezer topic :
I can't play anymore in beer cos of switchtime. All shots after bfg moves or nade moves don't go out.
Tell me when you can change $xp_SwitchRatio or nvm.
For now I have decided not to play anymore there.
cya
omg plusN just became e6 with all weapons in Beer Freeze ??? thats bad rly bad ... no fun at all
maybe now the e6 guys will be happy playing plusN on beer
_______
epsislow
Set FreezeTag->TeamkillFreeze to TEAMKILL_FREEZE_TARGET, it could be interesting for wars with ff on. Also, my suggestion about making bs respawn to same as quad, 90, because it is no longer a powerful item.
Había una vez un barco chiquito...