plusN.cfg | 2.4

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[MR.]MIRCWAR
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plusN.cfg | current -> 2.2

Fair enough (does the quad ---> ra bfg jump work? havent watched demos 'till the end). Personally I can't nail that one in 1.04, and I wonder if the effect would be different online anyways thanks for the demo.

P.S. check your sv_fps value, demo lags for me.

mow Q [EN]
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plusN.cfg | current -> 2.2

do u mean one of those 2?

NecrogeddoN
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plusN.cfg | current -> 2.2

Just so you know, Mircwar, I have talked to Fala and we will probably soon test PlusN with the other physics settings that feel more 1.03-like, as well as tweak the anticamp for some settings I also suggested - but he's busy and has no net at home, it may take some time for this update to reach us Smug Everyone just be patient and we'll see where this goes in the next few weeks.

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(HK)Spider
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plusN.cfg | current -> 2.2
NecrogeddoN wrote:

Just so you know, Mircwar, I have talked to Fala and we will probably soon test PlusN with the other physics settings that feel more 1.03-like, as well as tweak the anticamp for some settings I also suggested - but he's busy and has no net at home, it may take some time for this update to reach us Smug Everyone just be patient and we'll see where this goes in the next few weeks.

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lagstard
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plusN.cfg | current -> 2.2

Since bs is not very useful now could it be possible to set the respawn time to same as quad (90) so that powerups spawn at the same time?

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animalchik
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plusN.cfg | current -> 2.2

ill, think about the changes, atm thats the planned list:

- xp_switchRatio , a new feature that will be simply a multiplet for switch times
- Anti Camp radius increased to 350
- xp_public 0/1 , feature that will toggle between xp_matchmode 1/2
- xp_AntyCamp, feature that will allow to turn on/off Camper Alert
- i am still thinking of what to do with physics

any suggestion about the list or not what is on the list are priceless

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NecrogeddoN
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plusN.cfg | current -> 2.2
animalchik wrote:

any suggestion about the list or not what is on the list are priceless

I was thinking just last night, I wonder if there's any way to allow cg_autoswitch 1 from lightning gun to railgun when lightning gun runs out of ammo Big grin fast-switch style like you-know-what mod. I've been manually switching to SG up close when I know someone's health must be low from LG drain, and it's nice to be able to do it but it's still not as fast as that LG->RG switch that's automatic...

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Laktos
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plusN.cfg | current -> 2.2

To be able to push bodies up from lava with lg would be cool Happy

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NecrogeddoN
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plusN.cfg | current -> 2.2
Laktos wrote:

To be able to push bodies up from lava with lg would be cool Happy

I get close to body, shoot with rocket at frozen body's feet to knock into air, and then switch fast to LG and hold them up + push away by using W key to move forward Thinking A little tough if the body's too close to some ramp/raised area and you can't walk too far forward, but it works...

lol I actually have a 1.03 demo from ANK fw where I did this AFTER FREEZING PLAYER to keep him from falling off the edge in Overkill. And successfully held him there until the end of the round. HAHAHAHAA. Wow.

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animalchik
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plusN.cfg | current -> 2.2

@Necro, hmm this also concerns @Reno, I'll promising to check and double check the weapon flow, and about default xp_WeaponStyle it allows to switch through weapons like menu, if u chosen the weapon u need to w8 some time *switch time* if i do understand well @Reno u want a situation when a player need to w8 *switch time* before the animation of a gun going to be played, and I'm not sure if that is possible in 1.02b style at all, will check that. Atm we got situation when animations are played in separated way from switch time.
@Necro, default 1.02b switch is when u shot by SG then switch in 0ms to LG and finish enemy off. CPM WeaponStyle is when u shot from LG and then switch in 0 ms to SG and finish enemy off, it is opposite situation to 1.02b switch that won't happen on 1.02b swich

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