plusN.cfg | 2.4
@epsi
plusN and e6 have nothing in common...
btw, your stir up kind is very much welcome.
Your kind of the argumentation, so detailed and exact, I am impressed.
I can't play anymore in beer cos of switchtime. All shots after bfg moves or nade moves don't go out.
I don’t' understand the problem, yes switch times for powerful weapons like rail(330ms) RL(290ms) SG(287ms) or BFG (300ms) are bigger by 50-90ms BUT weapons like MG, LG, PG have now 0ms switch !!!!!!!!!!!! not 240ms like it was in e+ 1.03
watch demo Ali
http://www.speedyshare.com/files/19663504/fastS.zip
Set FreezeTag->TeamkillFreeze to TEAMKILL_FREEZE_TARGET, it could be interesting for wars with ff on. Also, my suggestion about making bs respawn to same as quad, 90, because it is no longer a powerful item.
hmm, I haven't answered before, but yes, that’s a planed change in coming release
Well, my combo from years now is bfg > nade > rail then one of mg/pg/lg/sg to finish. But from 2.14 to 2.15, I can't do it correctly.
My skill is based on fast moves + fast switches. Any bad move is fatal to me.
So how many times I got in the air trying to shot a bfg after a nade jump but ohOH.. nothing out.
I am a mover (ctf style), bfg and nade switch don't work as expected to for moving, that's why some prefer to play ctf on plusc instead of plusN.
I have tried justerday to play in latest plusc and as surprise, I have got 46 kills on first map what is a record this year cos I was playing exclusivly plusN.
Anyway, I still like all the features that plusN has and others haven't such as items placements and items values and will wait for update from beer server or from config itself.
Maybe it's time to merge plusN and plusc then to be same cfg, BUT and I say BUT, depending on server settings can work as actual plusc or actual plusN.
Ali, u just get used to the 240ms both GL BFG, and the times was only the same because 1.03 had a major bug, It was never meant to look this way. The BFG or RG switch times are super fast comparing to what it was in 1.02b
what we got is a merged likings of both groups of players
btw, please let changes in, if u guys start to critize every changes from what are u was uses to, there is no reason for making changes at all
ignore ali xD
i've seens his gamestyle, it's even more crazy than mine
@ali
try to focus on aiming xD
ignore ali xD
i've seens his gamestyle, it's even more crazy than mine@ali
try to focus on aiming xD
If I wanna aim + rail, I will play railonly, if I wanna move and kill (not only rail) I play plus.
That many don't get it : plus isn't railonly, you should normally use all weapons (each one on a circunstance). But no plus-like cfg gives the chance to use all with equal chance (rail vs gauntlet ? joke ?). In RebounceN it's not joke, you have really equal chances between rail and gauntlet and all others. But that's offtopic here.
To sum up, I don't wanna play plusN with this slow switch and stay camping like some do instead of moving (DOT) End of story.
kLighter wrote:ignore ali xD
i've seens his gamestyle, it's even more crazy than mine@ali
try to focus on aiming xDIf I wanna aim + rail, I will play railonly, if I wanna move and kill (not only rail) I play plus.
That many don't get it : plus isn't railonly, you should normally use all weapons (each one on a circunstance). But no plus-like cfg gives the chance to use all with equal chance (rail vs gauntlet ? joke ?). In RebounceN it's not joke, you have really equal chances between rail and gauntlet and all others. But that's offtopic here.
To sum up, I don't wanna play plusN with this slow switch and stay camping like some do instead of moving (DOT) End of story.
on the bbssquad servers are running plus.cfg wrote from beast and its our best solution to have a original plus.cfg... so i changed the cfg to excessive plus.cfg .... :!:
sorry, ali, but actually rail is for distance, so rg vs gaunt situations is a joke generally.
bad example ali.
(just a comment, not turning into the current discussion)
That many don't get it : plus isn't railonly, you should normally use all weapons (each one on a circunstance). But no plus-like cfg gives the chance to use all with equal chance (rail vs gauntlet ? joke ?).
its funny.
do you know how many people would complain if u change all cars on the streets down to a 100 ps vw golf? many...
it turned out on bro.cfg that rail is the most efficient weapon to be used and that all people playing the cfg liked it, otherwise they could have changed the server they play on.
so actually people do enjoy there is something in their hand way superior to other stuff, that everything is deadly doesnt change that fact.
people do like superior weapons, because if u have one, the one who is best with it wins.
they would be pissed off if u have to pick up rail.
they would be pissed off if it wont be superior/instant killing anymore.
especially that rail is so universal on any distance as long as u can handle it makes it a weapon, that people who like it enjoy it.
turning down the instant killing possibilitys actually greatly changes the way the people accepted the game to be played, instead of railing an enemy, being on the camp for powerups makes the game now... which is everything else then fast easy action!
imo every weapon on e+ is very useful, even if rg is the most powerful
[code:1]gauntlet - good for killing people when they do a move if u know target point or flight path, also cool for killing nubs
mg - good to finish an enemy over distance if he survives a rail shot because of ammo/mh etc
shotgun - good for melee fight, or as filler
rocket - very good weapon if u know where the enemy could come, good for spam, very much damage on small area and good for movement
lg - good for middle distance and for finishing (hm, i dont use it )
bfg - best spam weapon and also quite good for melee ebcause of big splash
nades - good for movement and sometimes u can make some cool shot
plasma - very good for spam and sometimes for finishing
rail - best weapon :D[/code:1]