Principles of gaming
hey assi, post such maps, i would use them on 2s-freeze for test ( i just have nearly no time next weeks to search for my self for it, but never saw "many" maps with more than 15 spawnpoints (not many""!!)
(dont expect that peoples are stupid here (huge writing))
It is time to see what somebody cook, or we have lazy chefs ? MILESTONE :!: Any news to slightly change some settings about spawning, re spawning, anti camping ?
Best regards
lol, rena, since when u miss stuff in forums?
A new spawn protection has been introduced. Using a negative value will have the effect that spawn kills are still possible but they will not freeze (FTAG/CA) nor increase the score/kills counter.
This works in both directions i.e. if you respawn behind someone and kill him/her too fast you wont get the point for it and the other will not freeze as well.
!ban both for waking up this poor tired topic.
/prostrate
i wouldnt agree to it, though. that way its easy to get spawn fragged the other way arround (shoot in the back)
but there are some maps that could use more.
even if only one or two (like the other upper ledge on dm17 to return the symetry)
on the space station bf6 server there r some new spawnpoits on dm17 (dunno if its only there)
before you read this, bear in mind i didn't read the entire thread
CAMPING: if you can't beat it, join it
learn to out-camp your opponent!
even if thats called camping (which i don't think it is)
camping is an extremely misused word
i think camping is not camping when you are actually trying to protect or you have something you are trying to keep away from enemy
for example peticular areas on the map your team is holding or your flag holder or what ever
or there are other exceptions
i think people just need to live with the fact that some people play different to them and they haven't got to terms with the fact that it may be more efficient to their current game play tactics.
in my opinion, camping is sitting in a corner with wallhack waiting for people to walk around the corner
but each to their own
good summary. now can we put this poor topic back to sleep?
my idea about big no of spawnpoints on map is not still realised in practice
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