QL TDM CUP 2014 ?
plusN tdm league
Clan Arena
a Quake Live PQL Version is finished !
Link:
https://www.mediafire.com/?u4ut9xffj0ua18p
added it also to the Weapons-Config-Library
Link:
http://www.excessiveplus.net/forums/thread/quake-3-weapons-configs-library
maybe someone want to make a server with this interesting cfg style
Power Ups are broken as hell. Once you drop it [to save some time or give it for another better equipped teammate] the next respawn of power up will be 15s and yet another one just 3s long. Not even to mention that the first powerup spawn is wrong also.
Weapons are broken. Once you drop it for teammate near the gun spawn the next spawn of this gun will contain 2x more ammo than normally. Their spawn time is too quick too.
Power Ups are broken as hell. Once you drop it [to save some time or give it for another better equipped teammate] the next respawn of power up will be 15s and yet another one just 3s long. Not even to mention that the first powerup spawn is wrong also.
Weapons are broken. Once you drop it for teammate near the gun spawn the next spawn of this gun will contain 2x more ammo than normally. Their spawn time is too quick too.
you mean the translated cfg From illca? the old original one From kyto? or plusn 2.4 ? Yes that cfg is totally broken but its easy to fix ! in pql you havent any ammos'items'powerups @ all! you Start with 200 health and 100 armors! normally by the most Servers in QL you have 200 health and 200 armors, the Problem you shoot 10 times in the enemy and he doesnt die now a bit More excessive Like : 4 times !
you mean the translated cfg From illca? the old original one From kyto? or plusn 2.4 ?
Dunno what Illca translated, dunno who's kyto and I don't mean plusn but vanilla 2.2 and 2.3
Quads and item drops are a part of each TDM game so they've got to be fixed and it's too hard for me so I can just point things out and count that someone else will do that.
I will not speak for cpm[or pql, as you say] health&armor start in tdm [because I forgot already], but even there rail should do lesser damage than normal, rocket should be 100ups faster and stairs should be working like in vanilla 2.2.
wrote:
you mean the translated cfg From illca? the old original one From kyto? or plusn 2.4 ?Dunno what Illca translated, dunno who's kyto and I don't mean plusn but vanilla 2.2 and 2.3
Quads and item drops are a part of each TDM game so they've got to be fixed and it's too hard for me so I can just point things out and count that someone else will do that.
I will not speak for cpm[or pql, as you say] health&armor start in tdm [because I forgot already], but even there rail should do lesser damage than normal, rocket should be 100ups faster and stairs should be working like in vanilla 2.2.
Lol, how other or i know that you speak about vanilla! Dude
Before my completly inactivity i fixed many things what was broken in vanilla 2.2 man! You can write me a pm exactly what is the Problem in a constructive Way ! Changes in a cfg are a Main Problem in this Community !
Hehe, since the thread is about TDM for vq3 [eventually cpm] I thought it's clear it's about vanilla's Sorry anyway.
Well, I would do it now but I gtg any minute so later I'll take a closer look at 2.3 and write you on PM what's exactly the problem.
I dont understand why it needs to be QL.. why not EL "Excessive Live" I mean.. we are here on www.excessiveplus.net and you want to host it on this mod not on QL.
Think about it
btw. I would participate if someone needs a noob like me, just give me all LG's ))))
It's a suggestion. We can name it anyway we want. Be constructive. We can make nice things and so much posibilities, but when someone gets creative and makes something diferent we bash on it and try to find flaws and mistakes instead of making suggestions on how to improve. Is oke, am drunk a bit.
I like the idea of PlusN like cfg w/o multijumps and no grenade and bfg jumps. No bfg at all! Everything else can stay the same if you ask me.
It's a suggestion. We can name it anyway we want. Be constructive. We can make nice things and so much posibilities, but when someone gets creative and makes something diferent we bash on it and try to find flaws and mistakes instead of making suggestions on how to improve. Is oke, am drunk a bit.
I like the idea of PlusN like cfg w/o multijumps and no grenade and bfg jumps. No bfg at all! Everything else can stay the same if you ask me.
Would be like too easy to hit with rail=instagib cfg with some useless weapons