Rail must kill instantly or not?

100 replies [Last post]
*ZMB*GANGSTR*
gangstr's picture
Offline
Joined: Mar 2008
Posts:
Re: Rail must kill instantly or not?
NanamoOOon wrote:

- all equal when we spawn

- instarail/instagaunt

- no selfdamage

- all weapons with unlimited ammo

- multijump

This is what I call E+'s soul.

That's all, pls lock topic Happy

lagstard
Developer (retired)
rabusmar's picture
Offline
Joined: Jan 2008
Posts:
Re: Rail must kill instantly or not?

I like more non-insta only beause my rail sucks xD But I have no problems playing both, that's why I voted "I don't care". Anyway, this discussion is not going anywhere, so maybe is a good idea to start proposing solutions instead of the mindless discussion.

From my side, since it seems the majority (55% so far) prefers insta rail, maybe fala can make xp_itemStyle default to 1 instead of 4. Also, on rankings and/or cups, make xp_itemStyle default to 1 but still letting clans play on another settings if both agree.

Había una vez un barco chiquito...

EQUILIBRIUM
telox's picture
Offline
Joined: Jul 2005
Posts:
Re: Rail must kill instantly or not?

I don't think it will change the outcome of the pool that much, but the pool is unreliable, because there is a contradiction in the second point. It says: wathever your reasons NO : Rail does not necessarily need to kill instantly (picking armors or/and health should protect)
The orange and green parts contradict each other. You need to remove the orange part imo.

----------------------
|ZOO| team - Connecting people.

*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
Re: Rail must kill instantly or not?
*ZMB*INSANEKID* wrote:


THIS is, what E+ is
>>> flexible!!!
coz of the possibilities the configs give us! Tongue

The e+flexibility is important,
but we should find a common switch-/cycle-time
for most confs.
It should be changed only for special features
(as for special weapon-ideas;
the DOOM-BFG doesnt need a certain switch/cycle,
u would just need to reduce its amount of ammo
to avoid spam, for example! (Y)

Edit:
You can learn to become faster in reaction,
but a slower switch (*longer switchtime)
is slowin u down again.

Edit2:
*You cannot shoot faster as ur weapons reload;
and u cannot defend urself, if the weapon jams.

animalchik
fala.q3's picture
Offline
Joined: Jul 2009
Posts:
Re: Rail must kill instantly or not?

*ZMB*INSANEKID*, the thing u probably missed in the theory is the fact that freeze is a team game, and the TEAM is mos important.

In every team game u will going to die if u trying to face opponents alone no mater how fast the switch going to be and how many bullets u can throw at enemies in one second their chances doubles triples or even more.

By lowering down the switch time more than it is u will get only a little more chances to defend yourself but only if the opponents are slower at spaming than u, if they going to be faster u won't get even a chance to pull a trigger.

I am addicted to life.

[MR.]MIRCWAR
tyfon's picture
Offline
Joined: Mar 2005
Posts:
SE Sweden
Re: Rail must kill instantly or not?

The notion that armor makes for less camp is just nonsense, and it would be obvious to anyone who had bothered to actually play the past realeases. Unfortunatley fala hasn't. If anything it adds more camp to the game - thus the logical implication that you either make it a full baseq3 gameplay or none at all. As it stands it's just useless. Either you want a bad copy of original q3 or you want what E+ always was. It's a no brainer.

EVOL.WAX
Forum moderator
WAX's picture
Offline
Joined: Jun 2004
Posts:
Re: Rail must kill instantly or not?

You can’t believe how much i want to get into this thread, but I don’t play enough at the moment to have a valid “of the moment” point of view, allied to the fact I have a list of things to do and the time to do them equation imbalance. So I’m just going to old school it and say I voted instant kill all the way, without it you miss the super joy of killing 3 people at once, reason enough. Didn’t read the whole thread so sorry if I’m repeating stuff already posted.

......jog on

*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
Re: Rail must kill instantly or not?
EVOL.WAX wrote:

without it you miss the super joy of killing 3 people at once, reason enough.

they still ARE killed instantly,
if they dont have extra-health
(less or equal 300%)!

Edit:

animalchik wrote:
In every team game u will going to die if u trying to face opponents alone

this is different in E+
look at Wax´s post! <:

mistress
mistress's picture
Offline
Joined: Jul 2006
Posts:
Re: Rail must kill instantly or not?
[MR.]MIRCWAR wrote:

The notion that armor makes for less camp is just nonsense, and it would be obvious to anyone who had bothered to actually play the past realeases. Unfortunatley fala hasn't. If anything it adds more camp to the game - thus the logical implication that you either make it a full baseq3 gameplay or none at all. As it stands it's just useless. Either you want a bad copy of original q3 or you want what E+ always was. It's a no brainer.

F1

animalchik
fala.q3's picture
Offline
Joined: Jul 2009
Posts:
Re: Rail must kill instantly or not?

[MR.]MIRCWAR,
armor system haven't been changed since begging of this cfg Big grin we have
just fixed items placement for some maps Big grin

but ok u people have convinced me Happy plusN development will be stooped,
use plusbeta.cfg as it seems majority want to play plusbeta and the key goals of plusN have get flushed by more than a half of the community there is no longer a reason to develop those innovations and all the things people want is in plusbeta already

the name rights and the whole code it's e+ mod property

I am addicted to life.