[suggest] Spawn Frozen bodies instead of thawing in void/tele/acid
that might even be the best idea. random spawns is a little too random but still better than abuse. jumppads would nullify advantage of falling down without giving disadvantages. although i would miss the lol moments of "rixo was in the wrong place"
f2
I just hate it. Stand in front of teleport or near edge of maps just to spawn after getting raped :E just not fair. Easiest would be to hand over the yellow cards for clans which use it on purpose. Just like it was with cpm14 and hidden spot at tunnel :E
f1 for anything that could stop this bullshit.
Getting into lava and acid is mostly fail of plus cfg. It is too big knockback for froze bodies from weapons and 'frozen blocks' effect for bodies. better to decrase / eliminate that both variables in cfg than other things
on topic
when body is in lava/acid/water or normal ground, then should be respawned in same place what is staying (when you melt iceream at desk, they will not respawn in kitchen but will stay in same place), same for unforzed bodies by teamates. with this idea, after spawn you do not need to search teamate at map, but you have him near to you.
about spawning frozen bodies at spawnpoints after tele/void, then i agree. hmm even with system like now, when they spawns unfrozed its also good for me.
just increse time on all cfgs for ftag the time thaw in lava and acid, like for example 2mins , problem solved.
about teleport and void well..no idea i like the teleport thingy :]
decrase knockback power cuz sometimes is imposible to find body. you hear: 'iam frozen at blabla location near to this corridor' later: 'left! left! ok here' and later: 'fck, idk where is my body ou! you get shot in back? sorry... i rly dont know where now is my body :('
skullina atm teleport is not that same as void. i think whitedevil was talking about actual settings
i also liked the idea of frozens spawning in the area of their death if that is possible...
jumppad style would create a kinda new feeling, the spawn in area may work better but id really wanna test out jumppad style^^
Imo f1 as skull mentioned beginning the thread that i didnt notice as re-spawn-freeze frozen bodies somewhere else.
A jumppad method won't work since jumppads dont know where to point-jump bodies , also imagine frozen body kept jumping in one place ... this is e+ u dont have time to take care of bouncing bodies and sometimes its even impossible to shoot it to a ground
Neither a spawn in area will work when u got killed by a camper that will keep camping beside u or somewhere waiting someone to unfreeze u , and same with spawing near void u can keep shoot-spawn shoot-spawn
edit : best is keep the counter the same but the result is respawn-frozen since its somehow also unfair to respawn once u hit the void , it will keep ppl still abuse void in same team advantage (teamoverlay)
wrote:just increse time on all cfgs for ftag the time thaw in lava and acid, like for example 2mins , problem solved.about teleport and void well..no idea i like the teleport thingy :]
Yeah, and make overkill unplayable because enemys will push ur body into void, good1
haa true xD but thats the beauty :DD
overkill was a good map, till some clans here started to use that...''tactic'' and other clans started to follow seems it will be like in ql or ng...will be erased from cups
Yeah, and make overkill unplayable because enemys will push ur body into void, good1
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."