[Suggestion] Add new cvar for gibs and gore
7. February 2013 - 19:33
#11
Re: [Suggestion] Add new cvar for gibs and gore
keeping all blood will create a objects overflow.
7. February 2013 - 19:47
#12
Re: [Suggestion] Add new cvar for gibs and gore
wrote:
keeping all blood will create a objects overflow.
yep. skull is right. as i can remember it is limited to 500 objectives including all map stuff.
8. February 2013 - 13:30
#14
Re: [Suggestion] Add new cvar for gibs and gore
They limited it. But u can rewrite the code. I will look later to another forum and post u what i mean. Btw hi bozo
8. February 2013 - 18:19
#15
Re: [Suggestion] Add new cvar for gibs and gore
source is by defrag guys, they have to know that value for stuff like combine a few hundred plasma bolts to one climb.
If you really want, write urself a config and go test it out lol
8. February 2013 - 18:42
#17
Re: [Suggestion] Add new cvar for gibs and gore
speed = 1, gravity 0, time to life = 999999 and firerate max?
hf testing :3
9. February 2013 - 22:46
#18
Re: [Suggestion] Add new cvar for gibs and gore
wrote:
the part in the code where those 500 objects are defined?
cg_localents.c
#define MAX_LOCAL_ENTITIES 512 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
It won't overflow. It will replace previous objects.
Skull is right? Then you/he surely can point me to the part in the code where those 500 objects are defined?
Overflows come from data exceeding a fixed structures' boundary. These boundaries are defined by developers and not by nature or so something so it can be changed!