Excessive Plus v2.3
GJ! Very nice
Finally another update arrived, bringing new gameplay options and fixing bugs...
Thank you for releasing another OA version.
* antiwh level seems to only change model pop up (time). Managed to get even pop up of model on local server with ~level 4/5.
* sound is already screwed from level 1 on.
* anti wh ignores own team it seems
* not sure what type of coordinates, radius or fov it's based on but you can stand back to back with an enemy and still not hear it.
Which means wallhackers can still see own team? And you can get confused by hearing your own team behind 10 walls but an enemy can hide behind a chest-high wall and pop up directly behind you like Jason in Friday the 13th to baxtab you.
"more accurate on-ground unlagged code"
Sounds great and all but any more details?
"description.txt"
Gives wrong version name.
I guess there are still some unfixed bugs. Like that you can disconnect and take the flag with you in a timeout during CTF.
Except that it looks like it focuses a lot on freezZZzzZe.
I guess there are still some unfixed bugs. Like that you can disconnect and take the flag with you in a timeout during CTF.
Did you reported that bug already somewhere? if not then you should been and it would been fixed, now its too late
* antiwh level seems to only change model pop up (time). Managed to get even pop up of model on local server with ~level 4/5.
* sound is already screwed from level 1 on.
* anti wh ignores own team it seems
* not sure what type of coordinates, radius or fov it's based on but you can stand back to back with an enemy and still not hear it.
Which means wallhackers can still see own team? And you can get confused by hearing your own team behind 10 walls but an enemy can hide behind a chest-high wall and pop up directly behind you like Jason in Friday the 13th to baxtab you.
"more accurate on-ground unlagged code"
Sounds great and all but any more details?"description.txt"
Gives wrong version name.I guess there are still some unfixed bugs. Like that you can disconnect and take the flag with you in a timeout during CTF.
Except that it looks like it focuses a lot on freezZZzzZe.
i think this being implemented killed the mod completely.headsets and reaction time is now worthless.Can u atleast do all that bs with pop -up time without screwing the sound over ? that would be great.
''installed the mod'' but when i wanna load it, it still says it's Excessive Plus 2.2b
Did you reported that bug already somewhere? if not then you should been and it would been fixed, now its too late
http://www.excessiveplus.net/forums/thread/ctfm3-vendetta-2-1-lsf-19-02-13#comment-419896
Here the flag disappeared.
http://www.excessiveplus.net/forums/thread/regular-cw-ftag-mu-vs-lsf-2-0-08-12-2013
And here.. unlagged lagged something.
Your non-lagging server lagged enough to let a "frag" disappear.
Ermap3 at start from clyde's/jumper's view. No frag message, also not in
the console but in scoreboard. Happened also once in some fw.
@Klash. Open "description.txt" and replace the number by "6.9".
Save the bugs for 2.4 then. Not that anyone plays ctf anyways.
good job easy, eventhough it is a bit late.
"fix: more accurate on-ground unlagged code"
This is a very interesting thing.
wrote:
Did you reported that bug already somewhere? if not then you should been and it would been fixed, now its too latehttp://www.excessiveplus.net/forums/thread/ctfm3-vendetta-2-1-lsf-19-02-13#comment-419896
Here the flag disappeared.http://www.excessiveplus.net/forums/thread/regular-cw-ftag-mu-vs-lsf-2-0-08-12-2013
And here.. unlagged lagged something.Your non-lagging server lagged enough to let a "frag" disappear.
Ermap3 at start from clyde's/jumper's view. No frag message, also not in
the console but in scoreboard. Happened also once in some fw.@Klash. Open "description.txt" and replace the number by "6.9".
Save the bugs for 2.4 then. Not that anyone plays ctf anyways.
I smell a small dose of anger, why why
It should been posted in the proper section, as even I didnt knew about that bug with ctf flag, so how dev would know it too
Good Job with AWH, I think values from 1-3
works pretty nice, I can still hear enemies behind the wall, hear when they spawn or shoot but in the same time not seeing them at all, when set to 4
or 5
then it works like on Violence ioq3, also I saw that on dm1 even with awh set to 5 models are visible thru the weapon clips added on those 2 models on the main courtyard, it is good, because on the Violence version they were disappear, so I advised him to work on the player/weapon clips for his awh to ignore those shaders in filtering process.
So AWH is ignoring player/weapon clips as an solid brushes ?
Anyway I keep hearing this HIT sound all over around me while bots are fighting each other, is it normal ?
The weird thing that with cl_timenudge 0
enemies popups sometimes, but when set to negative -30 or positive 30 they not act like that anymore.
wrote:SEE SEE, easy is alive! and e+ is alive as well!Great news, will install it tonight definitely.
Thanks easy
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epsiplayerthere's nothing to install, just copy/paste z-xp-2_3.pk3 and that's it, I done it on my client side and servers.
I also seen lack of qname in /tools/ folder, is that normal ?
When I did that, it still said I had 2.2b, so I had to copy it all.
Might be a problem from my side, though.