Excessive Plus v2.3

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!@#$%&*( terror )_
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Re: Excessive Plus v2.3
/ wrote:

Hello mod developer! New question for you: Can make in new mod version, so you can see frozen players (your team) through walls? Example QuakeLive..

Reason: It takes a long time to teach players, orientation on the map, and those who can do that is more like a rogue, than on good players Quake3.

Not bad idea, but this might lead to easy wh.

|¯FC_| Suchspeed<-
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Re: Excessive Plus v2.3

Its good idea, even it wouldnt be smth new for jabs

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Jabs
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Re: Excessive Plus v2.3

epic bantz

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Re: Excessive Plus v2.3

and custom/remade (i may say w.high quality) textures in main pack,
cuz original ones belongs to id.. right ?

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

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Re: Excessive Plus v2.3

Does anyone knows how to implement this ?
// map voting only in the first 2 minutes or if teams haven't scored yet
if ( mapTime() < 2*60 || ($g_gametype >= GT_TEAM && !teamScore()) ) {
map {
// ...
}
}

Ive tried a few different ways and the closest I got just doesn't seem functional .

accurun
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Re: Excessive Plus v2.3

mapTime() < 2*60 || ($g_gametype >= GT_TEAM && !teamScore()) )

I don't know a single programming language, but might I give u an idea, that your code doesn't work because mapTime could also refer to the time played , so imho it might be better to use "if mapTime = 0 & teamscore = 0", or even better to use "if g_warmup = active { allow vote }"

What u lookin' at, bra ? I'm back !

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Re: Excessive Plus v2.3
accurun wrote:

mapTime() < 2*60 || ($g_gametype >= GT_TEAM && !teamScore()) )

I don't know a single programming language, but might I give u an idea, that your code doesn't work because mapTime could also refer to the time played , so imho it might be better to use "if mapTime = 0 & teamscore = 0", or even better to use "if g_warmup = active { allow vote }"

Yap ill have to stick with teamScore.