alpha "lotr style" map.
25. August 2011 - 17:50
#11
25. August 2011 - 19:23
#13
Re: alpha "lotr style" map.
you can not build such a room in q3, the amount of rendering needed accelerates like the size of a paper the gets doubled.
25. August 2011 - 19:42
#15
25. August 2011 - 20:24
#17
Re: alpha "lotr style" map.
meteor, thats imo rather a problem of jpeg compression?
25. August 2011 - 20:42
#19
Re: alpha "lotr style" map.
q3mme features png.
skull read my other posts then you will know what i'm planing it wont be some infinite room it will have distinct areas within it (from the film) however i do want to have some area to have the feel of it going on and on (trigger hurt brushed stop you from wondering to far into the dark). I will clip the pillars np and also z-fighting it is the curse of the mappers however its easy to remove. At the moment i'm only using a white texture, that will change. also i will add more lighting later but apart from more pillars there ain't much purpose to having light at the moment so i only used one light.