Importing Quake LIve Maps / Editing Quake Live Maps
Yes. I am interested in this. pm me.
Hi, what are you interested in? But I have to say that I applied a new method of assembling archives to avoid duplicates: textures, models, sounds, scripts are in separated archives and map archives contain only 3 files:
\levelshots\*.jpg
\maps\*.aas (2 or 3 maps miss it)
\maps\*.bsp
ok thx ur winters edge works on wolfcam
i need 2 maps for quake live superspace and winters edge after update id delete this maps
((
Superspace is complex map with parts of dm16,dm17,tourney6 and vortexportal.
Thank you... ))
Ready: see attached file. But I have to prevent you: to run this map and other ones you should download all necessary stuff: textures, scripts, sounds, models. All these files are ready (total size is 131.5 Mb). If you are interested I can give you a link (privately).
EDIT: One more thing - the original superspace.bsp (also as some 2 or 3 Quake Live maps) has a leak. Thus, superspace.aas hasn't been created and you can't play with bots on this map, as well as a message "light grid mismatch" appears in the console. Any way it works to play with people.
Hi I had in mind about 102 maps I have it already and i need to tell you, its really annoying to download 130 mb to play on each map from quake live. I know, it must be that, because compiling each map takes much time, each shader, each texture, what's more these map is 102, so who could spend own time on this? I think nobody.. Hmmm, I can separate the most important maps from ql, but not all I prefer compile map manually. What I mean.. Just find each textures and shaders in ql pack and place it to map, then change to .pk3 and thats all. But it takes me some 45 min - 1 hour and map is without any missing textures etc. I was check your textures pack and 102 map. I did that and i see some missing textures for example on aerowalk map. I don't know how it is possible, but I have some errors, and I tested it on pure baseq3 so its weird. Anyway I will still compile the maps manually, because it's better, maybe some time people will download these maps and will play.. Would be great. And good job man with maps
Well, I think you use my old archive. I'm going to send you the link for a new one (in pm). All maps work properly. If you find some bugs, please, write me.
Well, I think you use my old archive. I'm going to send you the link for a new one (in pm). All maps work properly. If you find some bugs, please, write me.
No problem.
Updated in last post.
The new version of Overkill, its much better in graphics and does not have that bug near the red armor-teleport.
Download the map here:
http://speedy.sh/RXqWg/overkillv4.pk3
The name of the map is : Overkill.pk3
I've just changed the file name, so you wont mess it with other versions in your pc. But if you upload to your server or in baseq3, /map overkill
All bugs were fixed, better graphics etc:
Nice one Darky