New ideas for e+
to nail it to the point, a good balanced map is one which forces a team to move to gain a positional advantage.
now you guys can think which angles, position advantages and spawnpoint placements gives advantage while still being possible to sneak out if the person with the advantage does a mistak.e
oftopic guys ;]..
an unsymmetrical map mostly cannot give,
what a symmetrical one does easily:
as many alternative routes as possible!
>>>
an unsymmetrical map mostly cannot give,
what a symmetrical one does easily:
as many alternative routes as possible!>>>
The amount of routes to and from a location are solely up to the mapper and have no correlation to whether or not a map is symmetrical.
I have no idea where are you coming from with this weird fixation over symmetrical architecture, but riddle me this: if symmetrical maps are so much better than asymmetrical maps, how come the ONLY symmetrical map to be used in the professional Q3 circuit was tourney 2? And that, nowadays, it's considered shit and nobody plays it? You will not find symmetrical maps being played outside of ctf and the freak pub game suffering from a flash of retardation during a vote, and for a good reason. Deal with it.
new topic where to discuss maps here : http://www.excessiveplus.net/forums/thread/maps-propositions-for-excessiveplus
now pls keep on topic.
Add simple and intuitive installer for not advanced users. I know some people that still play v1.03 because they just don't know how to install v2.1.
About point 4. We tried that already. I wrote a petition, admin was willing to give us a try, but clanleaders were too lazy to register their teams in esl and the idea collapsed.
Guys, this is an interesting topic, but this topic is not linked with the original one.
wikieasy