New ideas for e+

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rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Re: New ideas for e+

to nail it to the point, a good balanced map is one which forces a team to move to gain a positional advantage.

now you guys can think which angles, position advantages and spawnpoint placements gives advantage while still being possible to sneak out if the person with the advantage does a mistak.e

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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outeris's picture
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Re: New ideas for e+

oftopic guys ;]..

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

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*ZMB*INSANEKID*
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Re: New ideas for e+

an unsymmetrical map mostly cannot give,
what a symmetrical one does easily:
as many alternative routes as possible!

>>>

madbringer
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Re: New ideas for e+
*ZMB*INSANEKID* wrote:

an unsymmetrical map mostly cannot give,
what a symmetrical one does easily:
as many alternative routes as possible!

>>>

The amount of routes to and from a location are solely up to the mapper and have no correlation to whether or not a map is symmetrical.

I have no idea where are you coming from with this weird fixation over symmetrical architecture, but riddle me this: if symmetrical maps are so much better than asymmetrical maps, how come the ONLY symmetrical map to be used in the professional Q3 circuit was tourney 2? And that, nowadays, it's considered shit and nobody plays it? You will not find symmetrical maps being played outside of ctf and the freak pub game suffering from a flash of retardation during a vote, and for a good reason. Deal with it.

Soft Air
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Re: New ideas for e+

Guys, this is an interesting topic, but this topic is not linked with the original one.

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Re: New ideas for e+

new topic where to discuss maps here : http://www.excessiveplus.net/forums/thread/maps-propositions-for-excessiveplus

now pls keep on topic.

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Soft Air
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Re: New ideas for e+

we are waiting that the administrators give us the start.
So, who want to help the comunity with this project, who wants to tell his ideas or who want to share some knowledge can post here.

lectorgc_
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Re: New ideas for e+

Add simple and intuitive installer for not advanced users. I know some people that still play v1.03 because they just don't know how to install v2.1.

I have the enemy flag!

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Soft Air
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Re: New ideas for e+

1 )advertise around the internet(moddb, wiki pages, quake sites, etc).
2 )a standalone game with new maps and models.
3 )make on E+ gametype and maps from Q3 TEAM ARENA.
4 )Add e+ to Clanbase or ESL..
5 )more developers such as coders (for improving mod).
6 )webdevs (to finish this site).
7 )designer (for some art work).
8 )people for documentation.
9 )make a trailer video.
10)update the Excessiveplus youtube account
11)add new features
12)utilize existing features
13)Semplify the "begin" for the new users

unique * mnc
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Re: New ideas for e+

About point 4. We tried that already. I wrote a petition, admin was willing to give us a try, but clanleaders were too lazy to register their teams in esl and the idea collapsed.