Plus.cfg Download and Suggestions
We lived with it so far...not much of a problem but it would have been great to play that conf
direct nade damage would be grate if fire rate was slower like in q2 or somethin' of course the movement would be screwed.
So to get to the point,grenades in plus conf at least should be used only for movement and escapes they shouldn't do damage.
omfg why? everyone spaming thats true, but no by granades, spam sux i know, but we all make spam by rocket, bfg, plasma ... granades its good i think;) rather who use granades for spaming; ]
bla bla bla my english sux i know that :twisted:
wrote:
So to get to the point,grenades in plus conf at least should be used only for movement and escapes they shouldn't do damage.omfg why? everyone spaming thats true, but no by granades, spam sux i know, but we all make spam by rocket, bfg, plasma ... granades its good i think;) rather who use granades for spaming; ]
bla bla bla my english sux i know that :twisted:
dunno what to say I'm past this I dont care anymore
Just one suggestion. No stickynades in 1vs1. Will give the cfg faster gameplay in 1vs1 also. And will also limit the chances of getting spawnraped, since with stickynades you can really rape more than 1 spawn at a time.
Just one suggestion. No stickynades in 1vs1. Will give the cfg faster gameplay in 1vs1 also. And will also limit the chances of getting spawnraped, since with stickynades you can really rape more than 1 spawn at a time.
i go the other way round
bring sticky nades back to all gametypes! ^^
since really, the flow is there even without them and some people just abuse them, best example is ali who manages to get rid of 7 players hunting him for 40 seconds by simply running with nades and being unhitable.
Sticky nades are teh best for 1v1 imo. With normal ones its more about insane movemets ,then about aim ,just imagine game with some e5 ppl for exaple... So keep sticky nades at least in 1V1 would be GG.
wrote:Just one suggestion. No stickynades in 1vs1. Will give the cfg faster gameplay in 1vs1 also. And will also limit the chances of getting spawnraped, since with stickynades you can really rape more than 1 spawn at a time.i go the other way round
bring sticky nades back to all gametypes! ^^
since really, the flow is there even without them and some people just abuse them, best example is ali who manages to get rid of 7 players hunting him for 40 seconds by simply running with nades and being unhitable.
That's the whole point, innit? Nades are perfect for limited area dodging and evasion, removing them from freeze and tdm would make the game even more campy.. and not many people can move like Ali anyway, to be honest.
The whole idea of sticky nades is lol, imo. What can they be used for other than mining spawns and random spamming? They are the counter-point for everything i like in E+. Sticky nades = utter shit.
Keep them in 1v1, i couldn't care less because E+ 1v1's are boring anyway, but stay away with that crap from tag and tdm. ;x
The whole idea of sticky nades is lol, imo. What can they be used for other than mining spawns and random spamming? They are the counter-point for everything i like in E+. Sticky nades = utter shit.
everytime i do a airnade i forgott that its tdm/tag and nade just does 200 direct.
direct explosion with 300 direct damage would be lame, sticky with 300 damage could be pretty balanced, while u can still move with the rocket launchzEr
1v1 without sticky nades? impossible!