Plus.cfg Download and Suggestions
Idd, Hard stop tk'ing us :'(*
Anyway, FF ALWAYS on in wars. And publics that are supposed to be serious in the slightest, unless you have voting disabled and no admins around but then again they're probably not that serious.
*Nah really, spamming spawns with FF off is retarded, doing it with it on immediately takes a certain amount of skill (game perception, multitasking) so if you do that well it's just creds, if you do it bad your mates will eat you alive.
stop smallprinting u git!
shotgun style 0
1 is cool sometimes and helps predict how much damage you dealt but the bottom line for me is that it's very annoying and doesn't allow someone to use thicker and slower rail.
I see that rocket speed is 1000 on classic quake. Why change it to 900? Small change but i think that 1000 would be a tiny brick to make a bridge between other mods and e+. (yes it's a very slight difference but why not)
?
--edit--
The first time i've ever joined an xp server, i thought that shotgun was multiple rails and it hit me as something very lame. So better change that first thought of someone who is just passing by.
shotgun style 0
1 is cool sometimes and helps predict how much damage you dealt but the bottom line for me is that it's very annoying and doesn't allow someone to use thicker and slower rail.
I have smilar idea, ihmo we will make poll about it.
I see that rocket speed is 1000 on classic quake. Why change it to 900? Small change but i think that 1000 would be a tiny brick to make a bridge between other mods and e+. (yes it's a very slight difference but why not)
on classic quake (vanilla q3) rocket speed is 900 ups, in cpm 1000 ups.
wrote:shotgun style 01 is cool sometimes and helps predict how much damage you dealt but the bottom line for me is that it's very annoying and doesn't allow someone to use thicker and slower rail.
I have smilar idea, ihmo we will make poll about it.
I see no good reason to keep it but poll is most of the time the best way ;]
wrote:I see that rocket speed is 1000 on classic quake. Why change it to 900? Small change but i think that 1000 would be a tiny brick to make a bridge between other mods and e+. (yes it's a very slight difference but why not)on classic quake (vanilla q3) rocket speed is 900 ups, in cpm 1000 ups.
After i hit "quote" I saw different stuff Oo Don't fuck with my brain at such late hours ;E Anyway, 900 is fine i guess
irrelevant: due to my recent experience with 1vs1, non-sticky nades would really ruin the gametype as foksie said.
irrelevant: due to my recent experience with 1vs1, non-sticky nades would really ruin the gametype as foksie said.
bouncy nades ftw.
900 ups rockets are fine really. but the difference is really irrelevant as such considerations as air rox will never enter into the picture anyway.
it would be best if that was actualy a client cvar.
mind you rail shotgun looks nice on movies
and annoys in actual game
well u could do cg_railtrailtime 0 for fixing the shotgun (maybe weapon binds just turning railtrailtime off with shotgun) default is 400.
but i dont care
even tho i dont intend to play e+ ctf in a cw in any existing config, ive heard this complaint from numerous players now.
maybe u should eliminate multi-jumps in ctf atleast. (if it were up to me id remove it from all gametypes but in ctf theyre just plain lame.)
thanks.
wonko id have to dissagree, multijumps give all sort of new strategies when it comes to moving.
what i would add is the sky moves that i think zoo server has.