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@Torzelan: Do u mean that very short moves with the crosshair like the mouse is lagging? I saw that in fatal1ty and some other demos,could never understand whats happening there.
Haven't really seen it in Fat (but I never used to watch demos from painkiller or quake 4, too much hassle, just saw streams in mediocre quality but watch a CPMA demo with LuGia to see exactly what I mean... Simply like having a mouse that updates position extremely rarely and it looks like ass to be honest but on the other hand he and his rediculously low sensitivity is known as more or less the best shafter in CPMA. Would just be cool to know what he/they've done to get it like that and what exactly the tradeoff is (what's good and bad with it).
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Thanks HQ btw, guess there's nothing to do about it then :[
y i also saw it in cpma/osp demos.So i think i know what u mean,and y,i would like to found out more about it as well.Maybe polish players who know pro players irl could tell us more
...unfortunaly im cant find this thing in poland...
I found it by accident, during browsing pads offers, here you go
@torz
cpma demos has lower rate than demos from e+ baseq3 or osp. Its for get smaller demos. Exactly this same effect u can see in players who loses packets or have to low cl_maxpackets value (cl_maxpackets 30 on server run on 30 fps)
How does that affect only LuGia? x)
Maybe polish players who know pro players irl could tell us more
I'd like to help out but i don't know any low sensers. Maybe LuGia uses nudge?
@torz
cpma demos has lower rate than demos from e+ baseq3 or osp.
lol and the DF team won't use the new promode physics code. It runs at 75fps now as I recall hearing the story told ArQon asked the Defrag team if they'd like the new code and they said bugger off.
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y i did