The wind of Change...
tar..i dont mind 100 ping..not a problem for me cos after all were just gonna test a config..were not gonna have a cw or any other serious shit...so just pm me the ip if u see me online...or add me on msn -
But...i think at the spawnkills: if one enemy hit you on the spawn with a bfg-shot (for example), you rest stopped into a corner, with no possibility of leave it, and the enemy frag you...the spawnkill is a problem now with plus.cfg, and more without multiple jumps
Gib 1I still want no multiple jumps
Anyways, about the server, i could make one with no lag but most have 100 ping. For some weird reason people care about the ping and not about the lag Anyways, mow showed some good will to set up something...if we make a cfg worth the while.
multijumps give some flow int he game and some bfg moves wouldnt be possible at all ... blah blah ... there needed
and gib 1 why dont u enable it? (i edited the config now players are splashing by dieing )
btw here another cfg its more cpm like and without multijumps
but then i easy could play normal cpm more fun without bfg ._.
err ok i tested out all 3 configs by just going around the map using weaps jumps etc and also putting bots....to be honest ravens configs are not all the diff from e+...in some hes tried to make it cpma like in the sense of slowing down plasma and grenades etc etc....but i dont like it that much....its kinda cross between e+ and cpma but its nowhere at the same time if u get what i mean....but i like tars config....it kinda makes sense..u still have excessive killing but it makes u think a little more..t hat mite be interesting....btw tar y have u made it so that even tho u have like 10 rockets and u loose one...it still goes back up to 10 only a little slower than bro based configs...i mean whats hte point of putting ammo around if i dont even have to pick it up?...i mean it will probably work to reduce spamming but it would be nice if u could also involve ammo in strategy..not much but just a little...dont know if its possible but perhaps we could have larger ammo packs for pick up..?
neways good work..hopefully we can try it out with some guys soon...
Check out our CPMA style E+ server (featuring Ratsalad's awesome CPMA clone config ), There you drop weapons when you die...
72.36.226.92:27962
blah
i dont know too what makes that nodrop in ur cfg
i think its one of the weird qtool bugs like i had with the red armor
(i just wanted to enable red armor and mega health but always enabled something else )
but u can try looking into baseq3 cfg what makes this weird shit
I can't get players to drop their weapon when they die and I don't think that it's possible to have different ammo limit than the ammo you start the round. Sooo i've decided to make these changes as i said above:
"I thought about making a cfg like the above but no ammo/weapon pickup, slightly stronger rocket and bfg and railgun with 350 damage but I don't really see any interest or will to make changes here."