Cheater Report Discussion
F1 suspicious straight to the bin!
we both know camel that besides its simplyness and effectiveness the anticheattool never was finished. If it would have been up to me we wouldn't even have leaks about it lol.
F1 suspicious straight to the bin!
ofc throw it , it has been proven so MANY times wrong that is really pointless to continue , isn't it?#e+ logics
wrote:F1 suspicious straight to the bin!ofc throw it , it has been proven so MANY times wrong that is really pointless to continue , isn't it?#e+ logics
is there a statistic?
When jumps were doing clan noncheat video, it was difficult to show the thoughts of man playing clean/pure.
+1 thats true man! keep it goin!
Still butt-hurting for my post banning you and your noobyclan? Reread and enjoy
http://www.excessiveplus.net/forums/thread/benedykt-trance-kerl-caught-using-wallhack
Still butt-hurting for my post banning you and your noobyclan? Reread and enjoy
http://www.excessiveplus.net/forums/thread/benedykt-trance-kerl-caught-using-wallhack
I not understood, who gave you those screenshot?
they called those cheat-programs?
should be a topic which lists all known cheats!
pbsv.cfg must constantly be updated!
wrote:wrote:wrote:servers has their own anticheat protection, is it not enough? till some1 is not dropped for cheating there is nothing to be worry about. yes?MR 1v1 running on standard 1.32c version and on current E+ 2.2b, both of those doesnt provide anti-wh at all.
Only servers running on custom ioquake3 from Violence or on dev version of 2.3 e+ are capable to provide of anti-wh feature that skull hate so much, you may now see whyI hate it too cos it kills the sound or u dont notice it? fix it and we will like it : ] at least i dislike it cos of that, hope someone will fix that, cos i dubt ppl would like to play cw with that.
Like it or not, but sooner or later we all will have to deal with it once newest E+ will be released and it will be combined with AntiCheat that detects autoaim/autoshoot behaviours along with AntiWH that eliminates using of Wallhack, old outdated Punkbuster feature is not longer supported for Q3, you got to be silly that it will work as a protection all the time, because it doesnt since an long time, it makes more all kind of problems than any benefits, AntiWH will be used on CW's, we will have to learn play with it and if easy+ makes some kind of 'hack's for it that allow to hear ex. jumpads sounds and any other while not seeing an opponent then it might be playable without serious problems of missing sounds and enemy popuping from nowhere, at least such feature doesnt need to scan you whole time and make you laggy
Lets hope then that those sound bugs will get fixed, cos i dont know anyother game which wil have such lolz to not hear enemy coming to you, neither hearing the jumpads when enemy jumps on them etc...just hope ppl wont leave the mod.
wrote:wrote:wrote:wrote:servers has their own anticheat protection, is it not enough? till some1 is not dropped for cheating there is nothing to be worry about. yes?MR 1v1 running on standard 1.32c version and on current E+ 2.2b, both of those doesnt provide anti-wh at all.
Only servers running on custom ioquake3 from Violence or on dev version of 2.3 e+ are capable to provide of anti-wh feature that skull hate so much, you may now see whyI hate it too cos it kills the sound or u dont notice it? fix it and we will like it : ] at least i dislike it cos of that, hope someone will fix that, cos i dubt ppl would like to play cw with that.
Like it or not, but sooner or later we all will have to deal with it once newest E+ will be released and it will be combined with AntiCheat that detects autoaim/autoshoot behaviours along with AntiWH that eliminates using of Wallhack, old outdated Punkbuster feature is not longer supported for Q3, you got to be silly that it will work as a protection all the time, because it doesnt since an long time, it makes more all kind of problems than any benefits, AntiWH will be used on CW's, we will have to learn play with it and if easy+ makes some kind of 'hack's for it that allow to hear ex. jumpads sounds and any other while not seeing an opponent then it might be playable without serious problems of missing sounds and enemy popuping from nowhere, at least such feature doesnt need to scan you whole time and make you laggy
Lets hope then that those sound bugs will get fixed, cos i dont know anyother game which wil have such lolz to not hear enemy coming to you, neither hearing the jumpads when enemy jumps on them etc...just hope ppl wont leave the mod.
hey you about awh Violence??
if so, the sound is not the only problem, i'll explain later
the very moment you transfer anything that lets you calculate the position allows wh.
http://image.gamespotcdn.net/gamespot/images/2002/vgnews/060402/xiii/xiii_screen006.jpg
I had some other screenshot of such a hack for cs 1.6 - its advantage is that you only see what you could really hear.