Excessiveplus Mapping Project !
wow, I'm impressed
hehe nice map , I love the 360 BFG move around
but, I think more respawns are needed, cause a good camper could kill at each respawn so put 3 other respawn at each level then that would be really better
and try to put 3 on the top of the symbol
I will try to make a nice animated logo of e+ later. never used shader for now
but I saw u have put many lights next to the wall, isn't that better to use t use ambient var in the worldspawn that gives the same value to all the ambient light ?
I have added the xp_mappack structure below
+ eplus logo
+ some floor textures downloaded and edited
lets say it's version 0.01 of the project
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really ? so models are automaticly added on the bsp hmm..
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have you tryed fastmap that I have posted on first page of this thread ?
Hey all,
Im about to end up my first map and always searching for new tutorials or webpages which show different possibilities, so thx for your given webpages. And of course thx to Oldvamp for the md3-tool for 3dsmax7 i searched for this a lot.
I think my next steps will be working on shaders, do you got good webpages for this topic too?
im still not any good with shaders, i have to copy and edit from existing ones :oops:
I have updated a my second map.
to use try /map fastmap-test4
anyways, the small circle map is very inovative map,mainly because of the shoot 'the trigger-respawn" thing... it brings about another component to the map wich is now more than a simple frag box.
Now, we should start uploading our maps to this site http://lvlworld.com/ ; (without mentioning anything related to E+ map pack , we arent already there
this is the world base of mapping for me. you have your map showed on the site and u have very good critic commentary and can even make contacts btw mappers.
you have very very good mappers sending their maps to the site and you can see how far this guys went technically.