Excessiveplus Mapping Project !

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3 maps by me =)

Test the best, forgot the rest! Big grin
no now really......

CSA-V1
Its a very old map. Most of it is made by copy>paste(but i made it) :oops: but i thing its good enougth too post here. I lost the .map file so i cant change it and i couldnt add a e+ logo Sad but im going to search on old backups.
Although have fun with it Happy.
With bot support

CSA-V2
Also a older one not so old as CSA-V1 but i got the map file and i have add the logo...test it and HF<i hope Happy
No bot support(q3build & GTKbuild wouldnt work here Sad)

CSA-V3
This is my newest version of the unreal map Deck16...its in work. This is a good playable beta version. In 1 week(i hope) its finisht and than i post it here. In it are some bugs.
With bot support(They only move when they see u becouse of no items)

I thing all my bot supports are bad, but who needs bots?Happy

All map are only for 1v1 and FFA (teamplay comming soon i havent mutch time)

If u got question of radiant im there...add me in msn

HF with this.......greetz *CSA*RaVeN* :!:

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Excessiveplus Mapping Project !
(HK)?aSaB wrote:

i just tested the ninja maps from oldvamp , i cant see all the textures , instead i have white walls.
i tried highiest texture rendenring.

@oldvamp
if u use textures they are not in the pak0.pk3 or other standart pak's u must make a order in the pk3 dictonary(of the map) called textures and in that a order with the textures.

so.....textures\choose a name(maybe oldvamps)\texture.jpg

this order must exsits when u are making the map so u can find it in the radiant at textures\oldvamps

so make a order called >textures<in>oldvamps(denounced in radiant as it, when u put it in the beseq3)<and>textures.jpg<

sry im not good at explain something but i hope i can help u.

and 1 thing left 4 all guys who wanne start make maps....
its really not easy to make a good one. U must spend A LOT of time :!: :!:
till i got my 1 map CSA-V1^^^^^^ i make more than 10 bad ones and i use about 35-50hours :!: :!: :!:. I wouldnt say that u take as long as me but in 2 hours u cant learn it!!!!
and...i never use a toutorial i swear on LEARNING BY DOING

sry 4 bad english Greetz *CSA*RaVeN*

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Excessiveplus Mapping Project !

Im quite aware of how to make maps raven, I was makeing them waaaay back in quake 1 Winking
casa just had his config set to very low detail
but thanks for the advice Tongue

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Excessiveplus Mapping Project !

ok
sry but it look so....till i seen your page=)
and a nice map that u made
---dont forgot my maps^^^=)---

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Excessiveplus Mapping Project !

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Excessiveplus Mapping Project !

i like csa-2, especially the undergound parts

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Excessiveplus Mapping Project !
NINJA |¯?¯OLDVAMP¯?¯| wrote:

you can recover a lost .map file if you have the .bsp use

bspc -bsp2map "C:\Program Files\Quake III Arena\baseq3\maps\themap.bsp"

but i still havent figured out how to make it recover the textures, the map it makes has no textures or md3 models in it.

Thanks man Big grin

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CSA-V2......was loooooooong work(i thing U know that)--but it was fine 2 c it grow so...

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Excessiveplus Mapping Project !

Does anybody know how i make a lift in q3radiant?
i search and search and search...

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Excessiveplus Mapping Project !

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Excessiveplus Mapping Project !

hi,

no new ideas about maps structures ?

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place