Excessiveplus Mapping Project !

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NINJA |¯?¯OLDVAMP¯?¯|
OldVamp's picture
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Excessiveplus Mapping Project !

would be nice to have a list of the map names in the crontab ro the motd: so we know what to vote for Winking

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bazine's picture
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Excessiveplus Mapping Project !

ok list echoing in crontab every minute.

@oldvamp : can you list all the tools you use to make maps?

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vroomfoondel's picture
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afasdf

hey....damn i didnt even know u guys were already making maps for e+...lol...gj guys...neways it would be nice if u also post what u learnt from the mapping stuff...for example like a description of what are the issues you took into consideration..y the map is better for e+ etc etc....(for more info see the mapping guide on cpm wiki....im kinda looking for something similar)...having this would be a real boost to would be mappers (like me Big grin)...

#e+pickup #excessiveplus #class.clan

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xpaliminium's picture
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Excessiveplus Mapping Project !
NINJA |¯?¯OLDVAMP¯?¯| wrote:

For the quake map itself - GtkRadiant
For texutre shaders - q3ase
For fixing map models after conversion to md3 - MD3Compile

Those are you quake specific tools

For tools of preference

3d studio max for building models (requires plugins for md3 format models)
Jasic Paint Shop Pro and Adboe Photoshop for images

Bubba has good tutorials for map builders
http://bubba.planetquake.gamespy.com/mapping.html

I attach the plugins for 3d studio as they are hard to come by

Great job Big grin, I have found the same except I tried gmax insteed of 3DS studio max
there is also a module to add on

GtkRadiant link : http://www.qeradiant.com/
direct link for GTKRadiant 1.5 (windows) : http://zerowing.idsoftware.com/files/radiant/nightly/1.5/GtkRadiant-1.5.0-2006-03-02.msi
there is already tutorial in gtkradiant so no problem Happy
q3ase link : http://www.bpeers.com/software/q3ase/

gmax link : http://www.turbosquid.com/gmax
gmax plugins : md3 importer md3 exporter

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

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xpaliminium's picture
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Excessiveplus Mapping Project !

@oldvamp,

there is a way to add entities on gtkradiant
but for now it's not compiling.
we need something more Happy and dunno what exactly Thinking

on gtkradiant installation directory
gtkradiant/q3.game/
you will find a folder for baseq3 containing default_shaderlist.txt and entities.def
copy that folder and paste it as excessiveplus
then you could edit entities.def
copy /*QUAKED misc_model ... */
and paste it rename it to something else.

then launch gtkradiant
in file menu click on project settings...
select custom Quake 3 modification and type excessiveplus

now you could directly test on quake3 excessiveplus when you build a map and you can see also the default entities of baseq3
the new entity is displayed too but you cannot use it ingame.

something missing :roll:

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

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CSA-RaVeN's picture
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Deck16

Here is a beta Version of the Unreal map Deck16 made by me.CHECK IT OUT!
http://csaq3.cs.funpic.de/index.php?site=files&file=25

Mouse:RaZeR CopperheaD Tempest Blue
Mousepad:RaZeR eXactMat(Speedside)
Keyboard:RaZeR Tarantula(Battlelight)

NINJA |¯?¯OLDVAMP¯?¯|
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Excessiveplus Mapping Project !

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bazine's picture
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Excessiveplus Mapping Project !

very very nice 1v1 map raven , really. i added it on rotation in the mapping school server .

though there is a green slime pool that doesnt hurt , u should add a trigger hurt there.

and where is the E+ logo?

Happy

NINJA |¯?¯OLDVAMP¯?¯|
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Excessiveplus Mapping Project !

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bazine's picture
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Excessiveplus Mapping Project !

nice map oldvamp..but i cant make it run on a rotation , bugs if i include the command of xp solid in rotation.

Tongue

too bad it is a nice map though