Excessiveplus Mapping Project !

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Lakitu
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Excessiveplus Mapping Project !
*CS/\*Ra\/e/\/* wrote:

Lakitu wrote:
*CS/\*Ra\/e/\/* wrote:
Can u see all textures??
....there are 3 bugs in it...sry

Nope, I can't see two.. I think it shall stand e+ and made by *CSA*Raven*?
ye, the window-bug is the one I think? by that, it's a really nice map!

thx man,
i have updated it now it should work
__________________________________

and one thing for all mappers
here is a pk3 file with all return to castle wolfenstein textures
size : 40,6MB
http://rapidshare.com/files/3902809/wolf-textures.pk3

I think I found more bugs/texture doesn't showing -- don't remember, I'll check it out later

kraster
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Excessiveplus Mapping Project !

@pjax : dunno, but did u tested by adding some bots and see if the enemymodel works . wierd and i thought its a command of client side or how its called enemymodel/color . Only one guy goes to keel the rest remains the same like they are on their model Winking . maybe im wrong and only at me happens . Winking

cheers,
kst

*DKZS*
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Excessiveplus Mapping Project !

Cant make work q3radiant in my computer, i used to do maps for q3 with a friend years ago. I will see if i can get them from some lost disk.

Meanwile, got an idea for a map, how about a huge map, just plain box (no fancy textures as some guys uses 10 picmip) to test your aim in very long distance.
Something like the super "long yard zooming excercise" couple of boxes around so u maybe can hide.

What u guys think?

Btw, (something non related to maps) It is possible to make lava and or empty space (lets say the black floor of dm17) able to walk (not die) in a cfg?
If so, whats the cmd to enable it??

just back for a few games

Lakitu
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Excessiveplus Mapping Project !

sounds nice Happy
But what do u guys do when you're trying to get an idea of a map?
I don't have good fantasy, it's difficult for me to make an idea, lol Tongue

I'm working on an ffa city-map with buildings, park and other things Happy
Maybe it's not an ffa, but mffa Tongue

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xpaliminium's picture
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Joined: Nov 2005
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Excessiveplus Mapping Project !

I have finished the beta version of the xpfreeze0 map.

I hope some would apreciate it

I have uploaded it on my server to test ( http://www.excessiveplus.net/query/84.99.63.41:27960 ).
to try use command :
[code:1]/callvote map xpfreeze0beta[/code:1]

The default conf is rebounce.cfg on the server, but there is also plus.cfg.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

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xpaliminium's picture
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Excessiveplus Mapping Project !

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

BRO+PHOBO
Phobophile's picture
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Excessiveplus Mapping Project !

You guys have (so far) all got great ideas and great work done.

One of my project :
A desert counter-strike style map whit good spot for BFG sliding and many tricks in it and alot of corridors to work on aim. Gametypes would be : 1on1_DM_TDM_TAG but mostly : TAG_TDM_1on1





Lakitu
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Joined: Jun 2006
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Excessiveplus Mapping Project !

I will take a break on the mffa I'm holding on with Tongue It's would have been my first map, and I don't think I should make a so big map as the first one Confused

Now I'm working on getting ideas xD I'll make in gothic style with much ruins, but haven't figured out any rooms Confused

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xpaliminium's picture
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Joined: Nov 2005
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Excessiveplus Mapping Project !

hihi, Tongue

I have improved a little the xpfreeze0beta -> now xpfreeze0beta2
version beta : 4 x 8hours
version beta2 : 6more hours

added special feature : players locations in a map.
hint : take a look at mirrors ^^ Big grin

more to come as enough players would have tested it in a freeze server.

N.B : if you have already, downloaded xpfreeze0beta before, delete it to avoid eventually problems.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

Lakitu
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Excessiveplus Mapping Project !

What do u mean with 6 more hours? more time? O_o