Future Clan Ranking - discusion !
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plz man over 380 posts, use pm....
we can have good ranking system and also play games for pure fun
exactly what we are and want to talking about
plz man over 380 posts, use pm....
wrote:we can have good ranking system and also play games for pure fun
exactly what i'm talking about
over 480 posts ,are u sure u use pm?
1. System is targeted. If you want a position, you have to defeat a clan holding it.
2. Ranking is updated once per round, duration of round should be set in clan ranking rules (best is 2 weeks imo).
3. Challanges are posted once per round.
4. At end of round, all games are placed into ranking, timestamp order.
example: team 3 defeats team 2. team 2 defeats team 1.
Begining of round: 1 2 3
After first match: 1 3 2
End of round: 2 3 1
5. Each clan is required to play one defensive game per round, except the last clan in list, who cant be challanged. (obviously)
6. Each clan has a PRIORITY ranking wich is a function of its current rank. PRIORITY is used to determine wich clan has a right to challange wich clan.
6a. priority = reverse rank + modifiers (if there are 10 teams, first team on the ranking is rank 10, second is rank 9 etc)
6b. modifiers list:
each defensive game played the round before = +1 PRIORITY
each clan challanged this round = -1 PRIORITY
each week without playing a round at all, and not baricading, or refusing challanges= +5 PRIORITY (cumulative until played)
6c. PRIORITY is recalculated every round.
7. No clan can challange another if the challanged clans RANK is higher by more than 5 than the challangers PRIORITY.
example: a clan with priority 6 can challange clans with rank up to 11.
8. At the end of each round (after results of the round are posted) a clan posts his CHALLANGED LIST. Each clan can put up to 5 clans on that list, each of wich is ranked higher than him, if allowed by rule 7.
8a. After that is posted PRIORITY is recalculated as in rule 6.
8b. Since challanges are already posted, clans do not loose the right to play a clan, even if their new PRIORITY is now lower than the clans rank + 5.
8c. Clans cant challange the same clan twice in row, unless they are the only who challanged that clan (if not the challange is ignored).
9. At begining of round each clan is given a list of defensive fights. Clan has to play them in order from first challanger on list to the last.
9a. Only the first challanger is mandatory to be played with. Rest can be used for building your priority.
9b. A challanger can refuse to play the challanged clan, wich means automatic win for the challanged clan. Rule 10 is ignored in this case, and only in this case.
example: Clan 6 challanged Clan 4 and Clan 3. Clan 6 played with Clan 3 and won. It can choose not to play with Clan 4 because that is unnecesarry risk. Clan 4 is still considered to have played that fight for the purpose of gaining PRIORITY and for the purpose of one defense game per round.
10. Winner in the fight takes the better of the two positions. Looser takes the worse of the two positions.
11. Clans are allowed to BARICADE their position. It has to be declared instead of the CHALLANGE LIST.
11a. When using BARICADE clans PRIORITY becomes the clans RANK for the purpose of a clan challanging it. Additional 4 points are given to the clans PRIORITY for this purpose.
11b. The clan musnt play any games at all. Even if it would mean loosing rank due to rule 5.
11c. In this case clans PRIORITY is transfered from one round to the next, for as long as it doesnt post a challanged list, or a post stating the end of BARICADE.
11d. Each round that clan looses one priority.
11e. Clans can challange the BARICADE clan normaly, if the rule 7 allows them too.
I belive this is the full list, please ask any questions, i will answer, also if you notice some exploit i missed to mention, say so i will update the rules.
I will post example later so you can see whats it about.
Side note: if you want to play only for fun, then it doesnt matter what you are on the rank.
Also thats why i said one game per 2 weeks to be mandatory. Thats not really hard to acomplish. For even the least active clans.
This system encourages activity even more than Darks system, and also it really measures skill as well.
This is a good idea for a league
but obligations like defending his place once per round, the priority level, all clan can't play with each others, the challenge list, if a clan don't want to play with an other 1 he will find a reason (shittlak, prob with member, inactive etc) and if it's true it's not fair to give the win to the challenger...and so many
For me it is really really too much complicated. compared to what i suggested. The more complicate you get, the harder it will be to run and the more probs you will get.
It is good for a league with a subscription from the clanleader who will care this stuff, not for a clan who never read the forum and don't really care that stuff but wanna know a lil idea of his clanskill. But let see what other think now
Oh and before you say "this is too complicated"
its not. the rules are detailed because of special situations that might show up. thats only for the rank moderator to understand.
all clans have to know is: i can only challange somebody who is not too high away from my position, i have to defend my position once per round, and the less people i challange, more chance to actualy play.
i think its as simple as it gets.
This is a good idea for a league
but obligations like defending his place once per round, the priority level, all clan can't play with each others, the challenge list, if a clan don't want to play with an other 1 he will find a reason (shittlak, prob with member, inactive etc) and if it's true it's not fair to give the win to the challenger...and so many
For me it is really really too much complicated. compared to what i suggested. The more complicate you get, the harder it will be to run and the more probs you will get.
It is good for a league with a subscription from the clanleader who will care this stuff, not for a clan who never read the forum and don't really care that stuff but wanna know a lil idea of his clanskill. But let see what other think now
if you dont want to play you dont have to. you loose rank once, you are considered to have played it, so you cant be challanged by that clan, or challange it again next round, and you can get your position back by fighting another clan.
I mean you are on lower position for only one round...
The reson why this sytem is better than others is :
- no clan can gather too much points of advantage. you are always one game away from loosing position.
- new clans that have big quality can shoot up through rank easily by collecting wins. if you use points they might be hundreds of points away from the person before them. So they would need to beat a clan 10 times before actualy getting its position.
- you never need to reset the score list to give new clans a chance. they show up on the bottom and can work their way up.
edit: also the main advantage is because it FORCES clans to play each other.
otherwise, lets say SWE is first on list. Has some points. SWE wants to pla with others but others dont want to play SWE in fear of loosing points.
SWE stays on its point total forever because other clans are chickens and dont want to challange them.
Do you think this is fair?
In my system you cant refuse a fight, BUT thats why the clan ranking rules will state that a clan cant participate if it has members that were confirmed cheaters, without the agreement of other clans. Or simmilar.
That doesnt have much to do with ranking system itself as it does with ranking rules (for example if pb and pure have to be on, if FF has to be on, etc...)
The reson why this sytem is better than others is :
- no clan can gather too much points of advantage. you are always one game away from loosing position.
- new clans that have big quality can shoot up through rank easily by collecting wins. if you use points they might be hundreds of points away from the person before them. So they would need to beat a clan 10 times before actualy getting its position.
lol it's not true example not logical win with 12 points difference winner 5 looser -3 that's a big lost for 1, and a big jump forward for the winner
- you never need to reset the score list to give new clans a chance. they show up on the bottom and can work their way up.
i suggested to reset each years but a new clan can go very high without reset too only by playing better clan than him.
We may not accept to reset
I don't really see what it could bring sincerly, i see more probs than a really efficiency system.
Could you read what i suggested again and tell me what could be the prob cauz i don't see and it's very very easier to do
i suggested to reset each years but a new clan can go very high without reset too only by playing better clan than him.
We may not accept to reset
But a clan will have to defeat some clan above it multiple times before getting its position, even though it is better. So your system forces better clans to be lower on the list, even after defeating the higher ranked clan, only because they joined later.
Could you read what i suggested again and tell me what could be the prob cauz i don't see and it's very very easier to do
i have, i understand your system well. but it is more apropriate for leagues than an ongoning rank, wich should show how good a clan is in that moment, and not 4 months ago.
also read this as well
also the main advantage is because it FORCES clans to play each other.
otherwise, lets say SWE is first on list. Has some points. SWE wants to pla with others but others dont want to play SWE in fear of loosing points.
SWE stays on its point total forever because other clans are chickens and dont want to challange them or accept challanges from them.
Do you think this is fair?
I agree with the concept, clans that are actually 'better' need to be higher on the rank rather than lower just because they haven't played as many games as less capable clans.
Keep the debating going, hopefully we can mix and match, and soon have a nice systematic scheme drawn up on Clan Ranking procedures