.: m0ve weapon config - mkVI:.
didnt like the nades either, but thats just a personal thing. i rather like bouncy nades, and if ur gonna have that kinda long reload time, bouncy nades ftw imo.
I totally agree.
Played this last config night and I reckon, bouncy nades are the way forward. Those sticking nades ruin the flow of the game, if you know what I mean.
The rest of the config is sweet though!!! I was a bit suprised at the stingy ammo limit (good move). I found myself playing in a kinda cpma/e+ crossover style.
Hmm I like this config a lot !
dont use bounce 3 for nades, its bugged
for having baseq3 nades use bounce -1
tested it offline a bit, liked it and uploaded to zoo-ctf-server. my first impressions (i tested only in ctf):
things i dont like in ctf in m0ve.cfg:
- nades should have (a bit) faster reload
- plasmamovement is imho too hard to control - slower firerate?
- and of course: anticamp
things i like in ctf in m0ve.cfg
- different feeling, new possibilities
- rocketmovement is back!
- more tactics and mapcontrol needed
however, i gonna talk to other zoos, perhaps i gonna make the conf default on zoo servers for some days, for the moment, its at least votable
keep up the good work!
hmm rocket reload was a bit fast ?
veeeeeeeeeeeeeeeeery fast. though O haven't p-layed it
any chance ud actually consider some self-damage?
I will implement bouncy nades in the next version for a test.
Thanx for the comments guys!
EDIT: New version is made, but not on any servers yet.
EDIT2:
- v1.2.12-07-07
[/]increased: lg damage (still lower than v1..
decreased: pg damage (significantly).
changed: nades are bouncy and sticky (3 bounces).
I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!