Fragfest Mapping ?

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EVILUTION
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Re: Fragfest Mapping ?

Or overdose, (Team arena,) just a little texture swapping


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V1979
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Re: Fragfest Mapping ?
outofhere! wrote:

good good ,, but i need a winter edition and for that i need you mappers Smug

"Distant Screams" (Team Arena) or "Silent Night" (Quake Live) are (in deed the 2nd one is just a result of "Christmas" conversion of the 1st one) so-called winter maps. They have enough space for, I think, even up to 50 players.

mzi.ql
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Re: Fragfest Mapping ?
outofhere! wrote:

good good ,, but i need a winter edition and for that i need you mappers Smug

Silent Night from Quake Live would be the best option I think, but i'm not sure about stable fps there, so this map will be useless for Quake 3.

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Re: Fragfest Mapping ?

well, any map from ql lags big time. even maps like asylum.


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

outofhere!
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Re: Fragfest Mapping ?
V1979 wrote:

outofhere! wrote:
good good ,, but i need a winter edition and for that i need you mappers Smug

"Distant Screams" (Team Arena) or "Silent Night" (Quake Live) are (in deed the 2nd one is just a result of "Christmas" conversion of the 1st one) so-called winter maps. They have enough space for, I think, even up to 50 players.

we have a stable converted version of that map working for e+?

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V1979
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Re: Fragfest Mapping ?
mzi.ql wrote:

Silent Night from Quake Live would be the best option I think, but i'm not sure about stable fps there, so this map will be useless for Quake 3.

Why do you think that fps will be unstable there? Because of its size? Or because of numerous players who would play there? But size of a map is a key criteria!

outofhere!
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Re: Fragfest Mapping ?

but i like the way from wintersedge too!

so who have time for that .. Smug

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EVILUTION
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Re: Fragfest Mapping ?
V1979 wrote:

mzi.ql wrote:
Silent Night from Quake Live would be the best option I think, but i'm not sure about stable fps there, so this map will be useless for Quake 3.

Why do you think that fps will be unstable there? Because of its size? Or because of numerous players who would play there? But size of a map is a key criteria!

its both, tried playing 6vs6 in asylum?
lags, lags everywhere


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

V1979
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Re: Fragfest Mapping ?
EVILUTION wrote:

well, any map from ql lags big time. even maps like asylum.

I haven't seen any lags in Quake Live maps. Moreover, most of them don't have some bugs that one can meet in original Quake III Arena maps, and also they are more light for the game engine.

outofhere! wrote:

we have a stable converted version of that map working for e+?

Every map made for "baseq3' mode can be played in ExcessivePlus mode. And... I have a variant of "Silent Night" which seems to be stable enough. And most of you, who have Team Arena, also have "Distant Screams".

mzi.ql
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Re: Fragfest Mapping ?
V1979 wrote:

Why do you think that fps will be unstable there? Because of its size? Or because of numerous players who would play there? But size of a map is a key criteria!

Look at for example asylum map. I think it's about textures, not size of map or players.