Fragfest Mapping ?
hmm so where can i get this 'special version' of this map?
You can find the link in the thread about Quake Live.
"Silent Night" is ready
http://files.mail.ru/XOSZGB
Please, test it and inform me if there are any bugs there.
^3WARNING: R_FindImageFile could not find 'textures/sfx2/launchpad03_a.tga' in shader 'textures/sfx2/ntrl_launchpad' ^3Shader textures/sfx2/ntrl_launchpad has a stage with no image stitched 0 LoD cracks ...loaded 7889 faces, 710 meshes, 388 trisurfs, 0 flares trying models/powerups/armor/energy_gre1.TGA... ^3WARNING: R_FindImageFile could not find 'models/powerups/armor/energy_gre1.tga' in shader 'models/powerups/armor/energy_gre1' ^3Shader models/powerups/armor/energy_gre1 has a stage with no image ^3WARNING: couldn't open music file music/fla_mp03.wav
first errors ;-] after all my system halted xd but i guess its not fault of map
so kid how we should load that map ospra3map1 with items and powerups?
so kid how we should load that map ospra3map1 with items and
powerups?
I found the thread by ALI!
>>>
http://www.excessiveplus.net/forums/thread/ospra3map1-ents
wrote:so kid how we should load that map ospra3map1 with items and
powerups?I found the thread by ALI!
>>>
http://www.excessiveplus.net/forums/thread/ospra3map1-ents
ok thx for the link, i have uploaded that ent file of ospra3map1 into 3m war server : ]
wrote:"Silent Night" is ready
http://files.mail.ru/XOSZGB
Please, test it and inform me if there are any bugs there.^3WARNING: R_FindImageFile could not find 'textures/sfx2/launchpad03_a.tga' in shader 'textures/sfx2/ntrl_launchpad' ^3Shader textures/sfx2/ntrl_launchpad has a stage with no image stitched 0 LoD cracks ...loaded 7889 faces, 710 meshes, 388 trisurfs, 0 flares trying models/powerups/armor/energy_gre1.TGA... ^3WARNING: R_FindImageFile could not find 'models/powerups/armor/energy_gre1.tga' in shader 'models/powerups/armor/energy_gre1' ^3Shader models/powerups/armor/energy_gre1 has a stage with no image ^3WARNING: couldn't open music file music/fla_mp03.wavfirst errors ;-] after all my system halted xd but i guess its not fault of map
See below my shaders:
textures/sfx2/ntrl_launchpad
{
qer_editorimage textures/sfx2/launchpad03.tga
nopicmip
{
map textures/sfx2/tread.tga
blendfunc GL_ONE GL_ZERO
tcmod scroll 0 .7
tcmod scale 1 2
rgbGen identity
}
{
map textures/sfx2/nlaunch.tga
blendfunc add
tcmod scale 1 .5
tcmod scroll 0 2
rgbgen wave square 0 1 0 2
alphagen wave square 0 1 .1 2
}
{
map textures/sfx2/launchpad03.tga
blendfunc blend
rgbGen identity
}
{
map $lightmap
blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
rgbGen identity
}
{
map textures/sfx2/nlaunch2.tga
blendfunc add
rgbgen wave square 0 1 0 1
alphagen wave square 0 1 .1 1
}
}
It doesn't contain
textures/sfx2/launchpad03_a.tga
So, it's a case of interlacing shaders.
As for shader 'models/powerups/armor/energy_gre1' , nor silentnight.bsp, neither silentnight.shader in my xmas-silentnight.pk3 contain it.
As for music, you can add everything you want.
This sliding effect in a fragfest seems not so good!
but you can play icehockey there!
Someone like such icy surfaces. It can be fixed quickly. Just vote and take a decision.
And there is ice only below where there is water in the original "Distant Screams".
xmas-wintersedge.pk3 is ready (updated on 18/11/2012).
http://files.mail.ru/KQGEZR
There are 2 files: xmas-wintersedge.pk3 and wintersedge.ents (the latter one should be placed in your '..\quake3\excessiveplus\maps\' folder).
There's a bug in Quake 3 (but fixed in Enemy Territory) that causes a shader vertex overflow (SHADER_MAX_VERTEXES HIT IN FILLCLOUD SKY SIDE) if too many cloud layers are used in maps with a lot of visible sky. To compensate, either reduce the amount of visible sky or limit the shader to two cloud layers. Q3Map2 sky portals may be a good alternative if you feel a standard sky isn't interesting enough.
So, I found this bug when I took one of the Flight Ring on the Blue Base. It can be fixed by editing silentnight.shader:
textures/skies/xmas
{
qer_editorimage textures/skies/jcook_stars.jpg
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
surfaceparm nodlight
q3map_surfacelight 120
q3map_lightmapSampleSize 32
q3map_lightImage textures/skies/fill_light.jpg
skyparms - 512 -
{
map textures/skies/jcook_stars.jpg
tcMod scale 10 10
depthWrite
}
// {
// map textures/skies/jcook_nlights.jpg
// blendfunc add
// tcMod scale 2 1
// tcMod scroll .01 .01
// }
{
map textures/skies/dimclouds.tga
blendfunc add
tcMod scale 2 2
tcMod scroll .01 .01
}
}
As you can see, I remove one layer in the shader 'textures/skies/xmas'. The link to download xmas-silentnight.pk3 has been updated.
Dear V. Thank you very much for this!
Nice X-Mas Fragfest 2012 Picture!
This sliding effect in a fragfest seems not so good!
but you can play icehockey there!
see in attachment! Map Demo!
Fragmovies and more Click ME!
AsphyxEvents Website Click ME!