plusN/plus CFG suggestions

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mistress
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plusN/plus CFG suggestions
Doomcore wrote:

I am for removing power up items and for removing the drop item feature.

fuck yes....... i been saying this for a long time.

mow Q [EN]
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plusN/plus CFG suggestions

i am for keeping powerup items, otherwise there is nothing to run for and anyone will cry camp again.

rUnThEoN?!
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plusN/plus CFG suggestions
mow Q [EN] wrote:

i am for keeping powerup items, otherwise there is nothing to run for and anyone will cry camp again.

score? u will realise some things if u ever played a game where 1 clan things it has a room completly locked.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

mistress
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plusN/plus CFG suggestions
mow Q [EN] wrote:

i am for keeping powerup items, otherwise there is nothing to run for and anyone will cry camp again.

people camp powerups too now... so it seems camp has gotten worse.

lagstard
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plusN/plus CFG suggestions
rUnThEoN?! wrote:

battlesuit is already strong enough considering the fact it allows u to avoid any splash damage of random spammed bfgs!

Implemented battle suit splash factor.

[code:1] // Protection against damage with Battlesuit powerup
Suit Factors {
Direct = 0.5;
Splash = 0;
}[/code:1]

Había una vez un barco chiquito...

mow Q [EN]
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plusN/plus CFG suggestions

when u played ur last fw/cw, mistress (yes the gay has spoken)

nevertheless, camp on beer on plusN.cfg on 1.04 is much less than on plus.cfg in 1.03

I am not against to make some things weaker, i could agree with it, but not removing it totally, but keeping some sense on powerups.

rUnThEoN?!
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mow Q [EN] wrote:

when u played ur last fw/cw, mistress (yes the gay has spoken)

the camp reduction is not config related imo.
http://forums.excessiveplus.net/viewtopic.php?t=30178
here mistress checked out last cw/fw gameplay.
overall it was a non powerup/item moving based tdm match.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

mistress
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actually i disagree.. either ppl camp the powerups or everyone is forced to take them so they don't get whored.

oh & mow, its not just about cw/fw gameplay....

lagstard
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Nolte009 wrote:

actually i disagree.. either ppl camp the powerups or everyone is forced to take them so they don't get whored.

oh & mow, its not just about cw/fw gameplay....

The powerups appear very sporadically, so camping the powerups room has no sense only when they are about to appear. If the team times the powerup wrong, the other team will have more chances to collect health/armor and beat the camping team.

Also, even if people camp powerups, there are allways at least 2 powerups in the map (i hope fala adds regen in the future Tongue), so a team cant camp all powerups at once.

Anyway, the camping cant be compared to plus.cfg at all, in which hole clans usually camps in one area and the config rewards these situation.

Había una vez un barco chiquito...

rUnThEoN?!
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lagstard wrote:


Anyway, the camping cant be compared to plus.cfg at all, in which hole clans usually camps in one area and the config rewards these situation.

i suspect this to be because of better anticamp setting with removed health regen.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."