The Gothic Ruins (new map I'm working on)

36 replies [Last post]
Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

Thanks for the feedback, I'm working on the map (adding new rooms, staircases, etc.). Transparent lava? Hmm, I have no idea how to make it transparent.

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

I've started testing rotating objects and decided to add lightning. Big grin Laughing out loud Big grin

cml
Forum moderator Rank moderator LIVING LEGEND
camel-xp's picture
Offline
Joined: Mar 2006
Posts:
Re: The Gothic Ruins (new map I'm working on)

nice skybox

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

Thanks. Here it is:

"textures/skies/hellsky2
{
qer_editorimage textures/skies/dimclouds.tga
surfaceparm noimpact
surfaceparm nolightmap

q3map_sun .9 .9 1 70 65 78
q3map_surfacelight 60
skyparms - 512 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.02 0
tcMod scale 1 1
depthWrite
}
{
animMap 2 textures/skies/zdh_lightning1k1b.tga textures/skies/empty1.tga textures/skies/empty1.tga textures/skies/zdh_lightning1k2b2.tga textures/skies/zdh_lightning1k3b.tga textures/skies/empty1.tga textures/skies/empty1.tga
blendFunc GL_ONE GL_ONE
rgbGen identity
rgbGen wave inverseSawtooth 0 1 0 2
tcMod scale 3 3
//tcMod scale 5 5
}
{
map textures/skies/dimclouds.tga
blendFunc GL_ONE GL_ONE
tcMod scroll 0.02 0.01
tcMod scale 3 3
}

}"

METEORKID
Forum moderator Rank moderator
Meteorkid's picture
Offline
Joined: Feb 2010
Posts:
CA Canada
Re: The Gothic Ruins (new map I'm working on)

xd the sky is nice. I don't think I've ever seen so many rotating things in one go haha. Watch out tho read up about ID's func_rotate its not the most reliable of entities.


Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

Bump...

METEORKID
Forum moderator Rank moderator
Meteorkid's picture
Offline
Joined: Feb 2010
Posts:
CA Canada
Re: The Gothic Ruins (new map I'm working on)

OOooo lovely Happy

i see one mistake at 1:10 Tongue


Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

What are you trying to point out?

METEORKID
Forum moderator Rank moderator
Meteorkid's picture
Offline
Joined: Feb 2010
Posts:
CA Canada
Re: The Gothic Ruins (new map I'm working on)

Its a moving deform shader thingy keeps phasing in and out of the fixed (horizontal) brush work. its not that bigger deal to be honest but its for the sake of looks and cleanness.

http://imageshack.us/photo/my-images/6/image1vp.gif/


Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: The Gothic Ruins (new map I'm working on)

Hmm, I never noticed that. Thanks.