The Gothic Ruins (new map I'm working on)

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Miguel
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Joined: Mar 2010
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Re: The Gothic Ruins (new map I'm working on)

you make the sky shader?? Surprise

here you can penetrate the statues.. that is not good.. for fix you can make a brush with similiar form and put the common texture called ""Cushion"..

nice job..

Managorth Anora
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Re: The Gothic Ruins (new map I'm working on)

I made the sky shader, sort of.

Managorth Anora
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Re: The Gothic Ruins (new map I'm working on)

Here's the sky shader:

textures/skies/hellsky2lightning
{
qer_editorimage textures/skies/dimclouds.tga
surfaceparm noimpact
surfaceparm nolightmap
// surfaceparm sky

q3map_sun .9 .9 1 70 65 78
q3map_surfacelight 60
skyparms - 512 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.02 0
tcMod scale 1 1
depthWrite
}
{
animMap 2 textures/skies/zdh_lightning1k1b.tga textures/skies/empty1.tga textures/skies/empty1.tga textures/skies/zdh_lightning1k2b2.tga textures/skies/zdh_lightning1k3b.tga textures/skies/empty1.tga textures/skies/empty1.tga
blendFunc GL_ONE GL_ONE
rgbGen identity
rgbGen wave inverseSawtooth 0 1 0 2
tcMod scale 3 3
//tcMod scale 5 5
}
{
map textures/skies/dimclouds.tga
blendFunc GL_ONE GL_ONE
tcMod scroll 0.02 0.01
tcMod scale 3 3
}

=ANU815=
outeris's picture
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Re: The Gothic Ruins (new map I'm working on)

hey, how things are going now with it ?

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

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Managorth Anora
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Re: The Gothic Ruins (new map I'm working on)

I'm not sure what to do with it, the layout's not very gameplay friendly. The only good thing coming out of the map is the visuals.

BOZO
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Joined: Feb 2010
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Re: The Gothic Ruins (new map I'm working on)
Managorth Anora wrote:

only good thing coming out of the map is the visuals.

Which might be a good reason to give it out. Happy